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ICVS 2005: Strasbourg, France
- Gérard Subsol:
Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005, Proceedings. Lecture Notes in Computer Science 3805, Springer 2005, ISBN 3-540-30511-4
Virtual Reality Technologies
- Michitaka Hirose:
Virtual Reality Technology and Museum Exhibit. 3-11 - Youngho Lee, Sejin Oh, Woontack Woo:
A Context-Based Storytelling with a Responsive Multimedia System (RMS). 12-21 - Knut Langhans, Klaas Oltmann, Sebastian Reil, Lars Goldberg, Hannes Hatecke:
FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging. 22-31 - Ana C. Andrés del Valle, Agata Opalach:
Proposing Daily Visual Feedback as an Aide to Reach Personal Goals. 32-40 - Roland Cahen, Xavier Rodet, Jean-Philippe Lambert:
Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback. 41-50
Virtual Characters
- Markus Löckelt:
Action Planning for Virtual Human Performances. 53-62 - Ricardo Imbert, Angélica de Antonio:
An Emotional Architecture for Virtual Characters. 63-72 - Benjamin Kempe, Norbert Pfleger, Markus Löckelt:
Generating Verbal and Nonverbal Utterances for Virtual Characters. 73-76 - Sebastian A. Weiß, Wolfgang Müller, Ulrike Spierling, Florian Steimle:
Scenejo - An Interactive Storytelling Platform. 77-80
Drama and Emotion
- Janet Murray:
Did It Make You Cry? Creating Dramatic Agency in Immersive Environments. 83-94 - Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo:
Formal Encoding of Drama Ontology. 95-104 - Nelson Zagalo, Ana Torres, Vasco A. Branco:
Emotional Spectrum Developed by Virtual Storytelling. 105-114 - Nicolas Szilas, Maurizio Mancini:
The Control of Agents' Expressivity in Interactive Drama. 115-124 - Josephine Anstey:
Agency and the "Emotion Machine". 125-128 - Celso de Melo, Ana Paiva:
Environment Expression: Telling Stories Through Cameras, Lights and Music. 129-132
Interactive Digital Storytelling
- Ken Perlin:
Toward Interactive Narrative. 135-147 - Sandy Louchart, Ruth Aylett:
Managing a Non-linear Scenario - A Narrative Evolution. 148-157 - Knut Hartmann, Sandra Hartmann, Matthias Feustel:
Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas. 158-167 - Stefan Göbel, Felicitas Becker, Axel Feix:
INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications. 168-171 - Norbert Reithinger, Elsa Pecourt, Mina Nikolova:
Meta-Data for Interactive Storytelling. 172-175
New Ways of Narrative
- Ella Tallyn, Boriana Koleva, Brian Logan, Dan Fielding, Steve Benford, Giulia Gelmini-Hornsby, Neil Madden:
Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds. 179-188 - Hans-Georg Struck:
Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems. 189-198 - Armele Adams:
How Do We Build This Thing?: Imagining Frameworks for Personal Narratives. 199-208 - Ido Iurgel:
Beneficial Dependencies: Design Principles for Narrative Games. 209-218 - Ludvig Lohse, Maureen Thomas:
Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment. 219-222
Interactivity
- Ana Paiva:
The Role of Tangibles in Interactive Storytelling. 225-228 - Norman Lin, Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama:
Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach. 229-238 - EunKyung Chung, Elizabeth Figa:
A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling. 239-248
Applications
- Ken Perlin, Mary Flanagan, Andrea B. Hollingshead:
The Rapunsel Project. 251-259 - Kaoru Sumi, Katsumi Tanaka:
Automatic Conversion from E-Content into Virtual Storytelling. 260-269 - Axel Vogelsang, Beat Signer:
The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper. 270-279 - Youngho Lee, Dahee Kim, Youngil Lim, Kyuhyung Kim, Hae Sun Kim, Woontack Woo:
Dream of Mee-Luck: Aspiration for a New Dawn. 280-283 - Julia Sussner, Maureen Thomas:
Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore . 284-287
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