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SIGGRAPH Asia 2018 Technical Briefs: Tokyo, Japan
- Nafees Bin Zafar, Kun Zhou:
SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018. ACM 2018, ISBN 978-1-4503-6062-3
Character animation
- Christopher J. Dean, J. P. Lewis
, Andrew Chalmers:
A magic wand for motion capture editing and edit propagation. 1:1-1:4 - David Minor, David Corral:
Smeat: ADMM based tools for character deformation. 2:1-2:4 - Ben Kenwright:
Neural network in combination with a differential evolutionary training algorithm for addressing ambiguous articulated inverse kinematic problems. 3:1-3:4 - Félix G. Harvey, Christopher J. Pal:
Recurrent transition networks for character locomotion. 4:1-4:4
Making pretty pictures
- Zeqing Xia, Zhouhui Lian, Yingmin Tang, Jianguo Xiao:
As-compact-as-possible vectorization for character images. 5:1-5:4 - Chen-Yuan Hsu
, Li-Yi Wei, Lihua You, Jian-Jun Zhang:
Brushing element fields. 6:1-6:4 - Mayu Omiya, Edgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa:
Learning photo enhancement by black-box model optimization data generation. 7:1-7:4
Interaction and education
- Seth Holladay, Parris K. Egbert:
Hybridizing education of both video games and animated films. 8:1-8:4 - Taro Narahara, Yoshihiro Kobayashi:
Personalizing homemade bots with plug & play AI for STEAM education. 9:1-9:4 - Tsukasa Fukusato, Morihiro Nakamura, Takeo Igarashi:
Interactive design and optimization of free-formed returning boomerang. 10:1-10:4 - Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai:
Coded skeleton: shape changing user interface with mechanical metamaterial. 11:1-11:4
Production rendering
- Peter-Pike Sloan, Ari Silvennoinen:
Directional lightmap encoding insights. 12:1-12:3 - Xray Halperin, David Santiago
, Abdul Bezrati:
Spider-Man IG-impostors: cityscapes and beyond. 13:1-13:4 - Kin-Ming Wong
, Tien-Tsin Wong:
Robust deep residual denoising for Monte Carlo rendering. 14:1-14:4 - Shinji Ogaki
, Iliyan Georgiev
:
Production ray tracing of feature lines. 15:1-15:4
Rays of light
- Jag Mohan Singh, Pankaj Shivdayal Wasnik, Ramachandra Raghavendra:
Hessian-based robust ray-tracing of implicit surfaces on GPU. 16:1-16:4 - Hirokazu Sakai, Kosuke Nabata, Shinya Yasuaki, Kei Iwasaki
:
Error estimation for many-light rendering with supersampling. 17:1-17:4 - Jesse Archer, Geoff Leach, Pyarelal Knowles:
Fast raycasting using a compound deep image for VPL range determination. 18:1-18:4 - Tsuyoshi Takatani, Takahito Aoto, Kenichiro Tanaka, Takuya Funatomi
, Yasuhiro Mukaigawa:
Reconstruction of volumetric reflectance using spatio-sequential frequency correlation imaging. 19:1-19:4
Understanding images
- Kekai Sheng, Weiming Dong, Haibin Huang, Chongyang Ma, Bao-Gang Hu
:
Gourmet photography dataset for aesthetic assessment of food images. 20:1-20:4 - Zhaoyu Zhang, Mengyan Li, Jun Yu:
On the convergence and mode collapse of GAN. 21:1-21:4 - Thuc Trinh Le, Andrés Almansa
, Yann Gousseau, Simon Masnou:
Removing objects from videos with a few strokes. 22:1-22:4 - Han-Lei Wang, Ping-Hsuan Han
, Yu-Mu Chen, Kuan-Wen Chen, Xinyi Lin, Ming-Sui Lee, Yi-Ping Hung:
Dunhuang mural restoration using deep learning. 23:1-23:4
Methods for automation
- Tian Feng, Tomasz Bednarz
:
Automatic site selection of cultural venues. 24:1-24:4 - Andre Waschk, Jens H. Krüger:
Automatic route planning for GPS art generation. 25:1-25:4 - Richard Roberts
, John P. Lewis, Ken Anjyo, Jaewoo Seo, Yeongho Seol:
Optimal and interactive keyframe selection for motion capture. 26:1-26:4 - Weiliang Meng, Shibiao Xu, Er Li, Xiangyong Zeng, Xiaopeng Zhang:
Accurate 3D locating and tracking of basketball players from multiple videos. 27:1-27:4
AR/VR
- Tinglin Duan, Parinya Punpongsanon, Daisuke Iwai
, Kosuke Sato:
FlyingHand: extending the range of haptic feedback on virtual hand using drone-based object recognition. 28:1-28:4 - Tamas Bates, Jens Kober
, Michael Gienger:
Head-tracked off-axis perspective projection improves gaze readability of 3D virtual avatars. 29:1-29:4 - Jianhong Han, Ke Wang, Jie Feng, Bingfeng Zhou:
Efficient light field computation for view range expansion using viewpoint reduction. 30:1-30:4 - Chun Wei Ooi, Naoya Muramatsu, Yoichi Ochiai:
Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display. 31:1-31:4
Data acquisition
- Martin Ritz, Simon Breitfelder, Pedro Santos
, Arjan Kuijper, Dieter W. Fellner
:
Synthesis and rendering of seamless and non-repetitive 4D texture variations for measured optical material properties. 32:1-32:4 - Akinobu Maejima, Yusuke Tonuma, Yoshiyuki Kubo, Tatsuo Yotsukura, Akihiro Ozawa, Ken Kusano, Hiroto Mori, Takehiro Tagawa:
Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation. 33:1-33:4 - Masato Nakada, Hélène Ballet, Issei Fujishiro:
FIST: a fast, implicit model of the human hand with semi-anatomical structures. 34:1-34:4
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