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51st SIGGRAPH 2024: Denver, CO, USA - Educator's Forum
- Andres Burbano, William J. Joel:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, SIGGRAPH Educators Forum 2024, Denver, CO, USA, 27 July 2024 - 1 August 2024. ACM 2024 - Johannes DeYoung:
Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques. 1 - Mayet Andreassen:
Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry and Academia. 2 - Edward Angel, Dave Shreiner:
The Future of Teaching Computer Graphics. 3 - Michael D. Shah:
There Can Be (at least) Two Introductory Graphics Courses: Teaching Introduction to Non-Interactive Computer Graphics. 4 - Harutaka Matsunaga, Kazunori Miyata:
Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering. 5 - Judy Kriger, Jane Thierfeld Brown, Amy Rutherford:
CG Animation, Neurodiversity and Autistic College Students. 6 - Johannes DeYoung, Mike Rader:
Adjacencies. 7 - Julie Goldstein:
Project Grand Path: An Inclusive, Interdisciplinary, Collaborative, Project Based Learning Model. 8 - Harutaka Matsunaga, Kazunori Miyata:
Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions. 9 - Chao Peng, Lizhou Cao, David I. Schwartz, Huadong Zhang:
Integrating Independent Contributions in a Game Programming Assignment. 10 - Topher Maraffi:
Level-Up Logics: Leveraging Three Game Design Platforms to Teach Coding. 11 - Dan Bartlett:
Case Study: Creating the Infrastructure for Ethical AI use at Savannah College of Art and Design. 12 - Caleb Kicklighter, Jinsil Hwaryoung Seo, Mayet Andreassen, Emily Bujnoch:
Empowering Creativity with Generative AI in Digital Art Education. 13 - Hoa Vo:
Teaching Design with Consumer-ready Artificial Intelligence and Virtual Reality: A Case Study. 14 - Roman Mitch:
The "How-To" as a Post-AI Assessment Tool. 15 - Topher Maraffi:
Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process. 16 - Sara J. Sanders:
Making STEAM: Build Your Custom Electric Guitar. 17 - Justin Johnson:
Exploring the Dichotomy of Nature and Tech Through an Interactive Media Assignment. 18 - Nahomi Maki:
360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques. 19
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