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48th SIGGRAPH 2021: Virtual Event, USA - Immersive Pavilion
- SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Immersive Pavilion, Virtual Event, USA, August 9-13, 2021. ACM 2021, ISBN 978-1-4503-8368-4
- Dylan Paré, Scout Windsor, John Craig:
Mementorium: Designing for playful and interactive learning about gender and sexuality-based marginalization. 1:1-1:2 - Nimrod Shanit, Adi Lavy, Ina Fichman:
Once Upon a Sea: A poetic, interactive XR documentary. 2:1-2:2 - Roi Lev, Nimrod Shapira, Yaara Yacoby:
Bystanding: The Feingold Syndrome: Step outside your shoes: exploring the Bystander Effect through Virtual Reality. 3:1-3:2 - Asavari Kumar, Shaivalini Kumar:
A New Normal: A story about warmth, hope, and family, A New Normal explores themes of 'home' and 'belonging' combining elements and processes of traditional narrative filmmaking with augmented reality. 4:1-4:2 - Thomas van den Berge:
Vermillion: Oil Painting Simulation In Virtual Reality: A new tool for digital artists offering the analog control of traditional painting with the benefits of a virtual environment. 5:1-5:2 - Carolin Reichherzer, Jack Fraser, Mark Billinghurst:
SecondSight: Demonstrating Cross-Device Augmented Reality. 6:1-6:2 - Javier Davalos:
Figmin XR: AR content creation platform. 7:1-7:2 - Christian Vazquez, Nicole Tan, Shrenik Sadalgi:
Home Studio: DIY Interior Design in Mixed Reality. 8:1-8:2 - Sam Jang, Li-Ying Huang, Tomas Bartipan:
BodyMap: Medical Virtual Reality Education and Simulation. 9:1-9:2 - Zhu Wang, Anat V. Lubetzky, Ken Perlin:
Walking Balance Assessment with Eye-tracking and Spatial Data Visualization. 10:1-10:2 - Paul Zikas, Manos N. Kamarianakis, Ioanna Kartsonaki, Nick Lydatakis, Steve Kateros, Mike Kentros, Efstratios Geronikolakis, Giannis Evangelou, Achilles Apostolou, Paolo Alejandro Alejandro Catilo, George Papagiannakis:
Covid-19 - VR Strikes Back: innovative medical VR training. 11:1-11:2 - Shawn De Freitas:
Panjam - Reimagining Music Learning to Support Healthy Aging and Wellbeing. 12:1-12:2 - Daiki Taniguchi:
Garage: GPU particle-based AR content for futuristic experiences. 13:1-13:2 - Louis Cacciuttolo:
Welcome to the Other Side: How a social VR concert production broke the world's record of audiences across all media. 14:1-14:2 - Lou Ward, Cristopher David, Lara Bucarey:
Designing for Storyliving Experiences: : Tinker, A Case Study. 15:1-15:2 - Kieran Nolan:
VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality. 16:1-16:2 - Pietro Gagliano, Casey Blustein, David Oppenheim:
Agence, A Dynamic Film about (and with) Artificial Intelligence. 17:1-17:2 - Shalva Kohen, Carmine Elvezio, Steven Feiner:
HoloFight: An Augmented Reality Fighting Game. 18:1-18:2 - Frédéric Purgal:
Sculpture Experience: VR discovery tour of 6 sculpture masterpieces, from prehistoric to modern times. 19:1-19:2 - Carol Tsai-Jung Han, Kuan Yuan Lai:
Speak to Awaken EP.1 Diving into Siraya: An Endangered Language Speech Interactive VR Documentary. 20:1-20:2 - Jiyoung Kang, Byung-kyu Jeon, Seon-hwi Kim, Su-yong Park:
Exposition of Music: VR Exhibition. 21:1-21:2 - Filip Vesely:
Orders of Magnitude: An immersive educational virtual reality application about the Universe. 22:1-22:2
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