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45th SIGGRAPH 2018: Vancouver, BC, Canada - Panels
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Panels. ACM 2018, ISBN 978-1-4503-5812-5
- Theresa-Marie Rhyne, Nicholas (Nick) Bazarian, Jose Echevarria, Michael J. Murdoch, Danielle Feinberg:
Color mavens advise on digital media creation and tools: SIGGRAPH 2018 panel. 1:1-1:2 - Dmytro Korolov, Doug Roble, Jean-Charles Bazin, Renaldas Zioma, Rob Pieké, Jeff Kember, David Luebke:
Future of artificial intelligence and deep learning tools for VFX. 2:1-2:2 - Ryan Ulyate, David Bianciardi, Judith Crow, Greg Hermanovic:
Interactive dance club '98: a legend in the making! 3:1-3:2 - Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo
, Luca Fascione, Christopher D. Kulla:
Design and implementation of modern production renderers. 4:1-4:2 - Henry Fuchs, Ivan E. Sutherland, Robert F. Sproull, Charles L. Seitz, Frederick P. Brooks Jr., H. Quintin Foster Jr.:
VR@50: celebrating ivan sutherland's 1968 head-mounted 3D display system. - Pol Jeremias-Vila, Kim Libreri, Guido Quaroni, Natalya Tatarchuk, Damien Fagnou:
The present and future of real-time graphics in film. 5:1-5:2 - Mark Wiebe, Jason Fotter, Dan Wexler, Panos Zompolas, Phil Peterson:
Visual effects in the age of the cloud. 6:1-6:2 - Franck Balson, Stuart Aitken, Phillip Hillenbrand, Thomas Vu, Matthew Ward, Jakub Jablonski, Alex Sándor Rabb:
The past, present and future of the video game cinematic: a look at the evolution of the video game cinematic and its impact on the industry. 7:1-7:2

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