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43rd SIGGRAPH 2016: Anaheim, CA, USA - Real-Time Live!
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Real-Time Live! ACM 2016, ISBN 978-1-4503-4378-7
Real-time live!
- Veselin Efremov:
ADAM. 17 - Unai Landa:
The afterpulse: state-of-the-art rendering on mobile GPUs. 18 - Michal Staniszewski:
Bound. 19 - Yibing Jiang:
Character shading of Uncharted 4. 20 - Tameem Antoniades:
Creating a live real-time performance-captured digital human. 21 - Tom Sanocki:
Gary the Gull. 22 - Kevin Wooley:
ILMxLAB augmented reality experience. 23 - Raymond Lo:
Immersive augmented reality in Minutes with Meta 2. 24 - Eitan Marder-Eppstein:
Project Tango. 25 - Iñigo Quilez:
Quill: VR drawing in the production of Oculus Story Studio's new movie. 26 - Dirk Van Gelder:
Real-time graphics in Pixar film production. 27 - Nuttapong Chentanez:
Real-time simulation of solids with large viscoplastic deformation. 28 - Isamu Hasegawa:
Real-time technologies of Final Fantasy XV battles. 29
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