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SIGGRAPH Asia 2015: Kobe, Japan - Symposium on Education
- SIGGRAPH Asia 2015 Symposium on Education, Kobe, Japan, November 2-6, 2015. ACM 2015, ISBN 978-1-4503-3927-8
Education talk
- Oliver Hilbert:
Educational escargore: visual effects education practices at media design school. 1:1-1:2
Education papers
- Ayumi Miyai, Yasushi Yamaguchi:
Development and evaluation of education materials for stereoscopic 3D computer graphics animation. 2:1-2:8 - Shoko Usui, Chen He, Katsumi Sato, Yoshifumi Kitamura:
A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students. 3:1-3:8 - Gregory W. Bennett, Jan Kruse:
Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects. 4:1-4:8
Education talks
- Gray Hodgkinson:
Taking animation project learning into the virtual environment. 5:1-5:2 - Yoko Usui, Katsumi Sato, Shinichi Watabe:
Learning Hawaiian hula dance by using tablet computer. 6:1-6:2 - Kazuhisa Yanaka, Toshiaki Yamanouchi:
Courses on 3D image display for students who aim to become information media engineers and creators. 7:1-7:3
Education workshop
- Akihiko Shirai, Jun Nishida, Daiki Sato, Kosuke Sato, Hikaru Takatori, Susumu Tachi:
Innovation in the age of virtual reality through organizing international student competition. 8:1-8:3 - Youichiro Miyake:
Square Enix AI academy: AI workshop for blackboard architecure. 9:1-9:4
Education talk
- Evan Bonifacio, Sarah Fowler Deluna, Masha Ellsworth, Bernhard Haux, Jonas Jarvers, Vladimir Kooperman, Ken Lao, Colin Levy, Albert Lozano, Sajan Skaria, Ron Zorman:
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out'. 10:1
Education papers
- Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo:
Game jam based iterative curriculum for game production in Japan. 11:1-11:6 - Jeannette Angel, Alicia LaValle, Deepti Mathew Iype, Stephen R. J. Sheppard, Aleksandra Dulic:
Future delta 2.0 an experiential learning context for a serious game about local climate change. 12:1-12:10 - Youichiro Miyake:
Square enix AI academy: a seminar series for the introduction of digital game AI. 13:1-13:6
Education panel
- Shuzo John Shiota, Miho Aoki:
Tomorrow's digital content leaders in Asia. 14:1-14:2
Education workshop
- Kiyoshi Suganuma, Daiya Aida, Rie Okada, Satoshi Hama, Zan Yamashita, Takayuki Ito, Yosuke Sakai, Kazuhiro Jo:
"Kotoba Shintai": a workshop to explore the interconnectivity between words and body movements. 15:1-15:3
Education panel
- Satoshi Yamaguchi, Christopher Chen, Danyo Yoon, Daniel Gregoire:
PreVisualization: how to develop previs in Asia? 16:1-16:3
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