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38th SIGGRAPH 2011: Vancouver, BC, Canada - Game Papers
- T. L. Taylor:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Game Papers. ACM 2011, ISBN 978-1-4503-0970-7
Analyzing player behavior and experience
- Andrew Peter Macvean, Mark O. Riedl:
Evaluating enjoyment within alternate reality games. 1:1-1:6 - Dinara Moura, Magy Seif El-Nasr, Christopher D. Shaw:
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison. 2:1-2:6 - Mark D. Rice, Marcus Wan, Min-Hui Foo, Jamie Ng, Zynie Wai, Janell Kwok, Samuel Lee, Linda Teo:
Evaluating gesture-based games with older adults on a large screen display. 3:1-3:8 - Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
The impact of negative game reviews and user comments on player experience. 4:1-4:5
Players and game worlds
- Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton:
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. 5:1-5:6 - Teun Dubbelman:
Designing stories: practices of narrative in 3D computer games. 6:1-6:5 - Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko:
Beyond player types: gaming achievement goal. 7:1-7:5 - Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey:
Modeling play: re-casting expertise in MMOGs. 8:1-8:6
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