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SIGGRAPH Asia 2009: Yokohama, Japan
- Ayumi Miyai:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings. ACM 2009 - Peter Comninos, Leigh McLoughlin, Eike Falk Anderson:
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. - Frutuoso G. M. Silva:
Teaching animation in computer science. - Gregory W. Bennett, Andrew Denton:
Developing practical models for teaching motion capture. - Gray Hodgkinson:
The seduction of realism. - La Verne Abe Harris, Nicoletta Adamo-Villani:
Effects of culture on the pre-production design of the HIV Game. - Mark J. Chavez, Andrew Gregory, Lau Yeung, Wang Xueli:
Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionals. - Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko:
Construction trial of a practical education curriculum for game development by industry/university collaboration. - Katsunori Yamaji, Motonobu Kawashima, Guanguan Hao, Kota Murase, Ayumi Takahashi, Katsuhiko Kanazawa:
An innovative game creator upbringing project in the Asian region. - Gitta Domik:
Who is on my team: building strong teams in interdisciplinary visualization courses. - Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi:
An education method for VR content creation using groupwork. - Taeko Ariga, Koichi Mori:
Learning course for sensory interaction. - Andrzej Zarzycki:
Dynamics-based tools: an unusual path to design integration. - Jesvin Puayhwa Yeo:
Explore design solutions through online games. - Se-Hyung Park, So-Young Kim, Jinny Hye-Jin Choo, Won-jae Lee, Jun-sang Kang:
Using new media to create integrating art therapy: animation therapy. - Jorge Ferreira Franco, Roseli de Deus Lopes:
Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning. - Sangtae Kim, Saeko Wakasugi, Teiichi Nishioka:
Utilizing high definition cinema system to design an immersive experience of the paintings of Ito Jakuchu. - Sabine Hirtes:
Animation at Filmakademie Baden-Württemberg, Germany. - Shigeru Araki:
Mime and physical theatre workshop for CG animators and directors. - Iljun Kang, Kazuhiro Fumoto, Tomoyuki Tsukishima:
SEGA Corporation's training programs. - Mitsuru Kaneko, Kunio Kondo, Koji Mikami, Naoki Okamoto, Ryuta Motegi, Takahiro Tsuchida, Nmerichi Umennachi:
Workshop: digital character making. - Katsunori Yamaji, Motonobu Kawashima, Guanguan Hao, Kota Murase, Ayumi Takahashi:
Practical workshop for next-gen game creators utilizing advanced graphic engine "MAJUA®". - Kyoko Eguchi:
CG education improves human's power of expression. - Akihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura:
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers.
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