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32nd SIGGRAPH 2005: Los Angeles, California, USA - Educators Program
- Patricia Beckmann-Wells:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Educators Program. ACM 2005
Learning environments
- Tiago de Sousa Pedrosa, Âgela Guimarães Pereira, Nuno Cardoso, Manuel Costa, Tiago Carita, Edmundo Nobre, Pedro Pedrosa, Nuno Capeta, Sérgio Estêvão:
3D environments as social learning tools: the VIRTU@LIS experience. 1 - Selim Balcisoy
, Elif E. Ayiter:
Creating virtual environments in a multidisciplinary classroom. 2 - Chris Jackson, Jim Ver Hague:
Flash: animation in the third dimension. 3 - Peter Border, Brian Batell, B. McCoy:
Inquiry-based honors physics labs. 4
Learning games and narrative
- Ulrike Spierling
:
Beyond virtual tutors: semi-autonomous characters as learning companions. 5 - Patrick McCue:
The crucial role of animated children's educational games. 6 - Tina R. Ziemek:
Electronic games: 2D or not 2D? 7 - Jana Whittington, Kim. J. Nankivell:
Research and development of K-12 learning games via the undergraduate student. 8
Learning projects
- Matthew Knox:
Design and communication of architectural space using 3D graphics and film language. 9 - Karen McMenemy, Stuart Ferguson:
Fashionable education: is RGB the new black? 10 - Roger Topp, Herminia Wei-Hsin Din:
Modular small-scale media: achieving community curation throughout rural Alaska. 11 - Kenneth C. Hoffman:
Vietnam remembered: reflections on a war an interactive learning resource. 12
Issues of curriculum
- Lars Kjelldahl:
Deepening assignments in computer graphics courses. 13 - Adam Watkins:
Team tactics: using industry workflow standards in 3D curriculum. 14 - Jurgen Faust:
Reframing co-op: professional partnership program an alternative real world experience within a digital arts & design environment. 14 - Joe Geigel
, Marla Schweppe:
Virtual theatre: a collaborative curriculum for artists and technologists. 16
Issues of scale
- Miho Aoki, Bongsung A. Bac, Colleen Case, Neal McDonald:
We are too small to do that: challenges and opportunities of computer graphics education in small art departments. 17 - Mark Thomasson, Angela Stukator, Pam Hogarth, Marty Hasselbach, Richard Weinberg:
What role does technology play in starting your digital media program? 18
Incubator
- Mark Chavez:
Avatar teachers: CLONE3D and NTU/SADM. 19 - Kiran Varanasi:
Computer graphics as a space journey and as a murder mystery. 20 - Maribeth Back, Surapong Lertsithichai, Patrick Chiu, Jonathan Foote, Don Kimber, John S. Boreczky, Qiong Liu, Frank Zhao, Takashi Matsumoto
:
The convertible podium: a rich media teaching tool for next-generation classrooms. 21 - Ralph Abraham, Michael Miller, John Miller:
Emerging 4D graphics for math and science education. 22 - Peter D. Stephenson, Jan Jungclaus, Pedro Branco, Petar Horvatic, Sara Czyzewicz, Stephen Lecrenski, L. Miguel Encarnação:
Game-based interaction technology for informal education in public settings. 23 - Patricia Beckmann-Wells:
Getting school-kids moving: innovative technology and PE4life. 24 - Jayfus T. Doswell:
It's virtually pedagogical: pedagogical agents in mixed reality learning environments. 25 - Ed Burton, Matt Gould:
Moovl. 26 - Cati Vaucelle, Diana Africano, Glorianna Davenport, Mikael Wiberg, Oskar Fjellstrom:
Moving pictures: looking out/looking in. 27 - Patrick Hogan:
NASA world wind: a planetary visualization tool. 28 - Carrie Heeter
, Norm Lownds, Ben Rhodes:
Wonderwalls: playful peer to peer to expert collaborative learning spaces. 29
Panels
- Pamela Kleibrink Thompson:
Resumes and demo reels: if yours aren't working, neither are you! 30 - W. Lewis Johnson:
Lessons learned from games for education. 31 - Patricia Beckmann-Wells:
Studio views of demo tapes (curated). 32 - Tereza Flaxman:
Teaching 3D animation online: the ultimate challenge? 33
Papers
- Nick J. Avis:
A virtual environment based parachute descent simulator. 34 - Stephen Guynup, Jim Demmers:
Fake fun: transforming the challenges of learning to play. 35 - Rama Hoetzlein, David I. Schwartz:
GameX: a platform for incremental instruction in computer graphics and game design. 36 - Johannes Görke, Frank Hanisch, Wolfgang Straßer:
Live graphics gems as a way to raise repositories for computer graphics education. 37 - Nicoletta Adamo-Villani
, Gerardo Beni:
Sign language subtitling. 38 - Patricia Beckmann-Wells:
Teach variables with weather data: programming for automatic drawing systems. 39 - G. Scott Owen, Ying Zhu
, Jeff Chastine, Bryson R. Payne
:
Teaching programmable shaders: lightweight versus heavyweight approach. 40
Quicktakes
- Genevieve B. Orr:
A new model of interaction: digital music and 3D animation. 41 - James G. Jones:
Accelerating online discourse via 3D online learning environments. 42 - Dino Schweitzer:
Designing computer graphics courses for distance learning. 43 - Christopher P. Redmann:
Haptic device medical training. 44 - Gregory P. Garvey, Anezka Sebek:
MOCAP in the classroom: now & tomorrow. 45 - Jared E. Bendis
, Larry Hatch:
'Pocket' virtual worlds: get off your chair and explore them! 46
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