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Symposium on Computer Animation 2005: Los Angeles, CA, USA
- Demetri Terzopoulos, Victor B. Zordan, Ken Anjyo, Petros Faloutsos:
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2005, Los Angeles, CA, USA, July 29-31, 2005. ACM 2005, ISBN 1-59593-198-8
Artificial intelligence for animation
- Daphna Buchsbaum
, Bruce Blumberg:
Imitation as a first step to social learning in synthetic characters: a graph-based approach. 9-18 - Wei Shao, Demetri Terzopoulos:
Autonomous pedestrians. 19-28
Motion capture and editing
- Taesoo Kwon, Sung Yong Shin:
Motion modeling for on-line locomotion synthesis. 29-38 - David P. Gibson, David Oziem, Colin J. Dalton, Neill W. Campbell
:
Capture and synthesis of insect motion. 39-48 - Jonathan Starck, Gregor Miller, Adrian Hilton
:
Video-based character animation. 49-58 - Okan Arikan, David A. Forsyth, James F. O'Brien
:
Pushing people around. 59-66 - K. Forbes, Eugene Fiume:
An efficient search algorithm for motion data using weighted PCA. 67-76
Natural phenomena
- Nathan Bell, Yizhou Yu, Peter J. Mucha:
Particle-based simulation of granular materials. 77-86 - Alexis Angelidis, Fabrice Neyret:
Simulation of smoke based on vortex filament primitives. 87-96 - Joshua Schpok, William Dwyer, David S. Ebert
:
Modeling and animating gases with simulation features. 97-105
Interfaces and interactive techniques for animation
- Takeo Igarashi, Tomer Moscovich, John F. Hughes:
Spatial keyframing for performance-driven animation. 107-115 - Lawrence D. Cutler, Reid Gershbein, Xiaohuan Corina Wang, Cassidy J. Curtis
, Erwan Maigret, Luca Prasso, Peter Farson:
An art-directed wrinkle system for CG character clothing. 117-125 - Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo:
Directable animation of elastic objects. 127-134 - Lionel Revéret, Laurent Favreau, Christine Depraz, Marie-Paule Cani:
Morphable model of quadrupeds skeletons for animating 3D animals. 135-142
Faces and hair
- Yao-Jen Chang, Tony Ezzat:
Transferable videorealistic speech animation. 143-151 - Byoungwon Choe, Min Gyu Choi, Hyeong-Seok Ko:
Simulating complex hair with robust collision handling. 153-160
Performance animation and motion quality
- Michael Neff, Eugene Fiume:
AER: aesthetic exploration and refinement for expressive character animation. 161-170 - Alla Safonova, Jessica K. Hodgins:
Analyzing the physical correctness of interpolated human motion. 171-180
Deformable models
- Joseph Teran, Eftychios Sifakis, Geoffrey Irving, Ronald Fedkiw:
Robust quasistatic finite elements and flesh simulation. 181-190 - Scott Kircher, Michael Garland:
Progressive multiresolution meshes for deforming surfaces. 191-200
Non-photorealistic animation and compression
- Kaleigh Smith, Yunjun Liu, Allison W. Klein:
Animosaics. 201-208 - Mirko Sattler, Ralf Sarlette, Reinhard Klein:
Simple and efficient compression of animation sequences. 209-217
Fluids I
- Simon Clavet, Philippe Beaudoin, Pierre Poulin:
Particle-based viscoelastic fluid simulation. 219-228 - Lin Shi, Yizhou Yu:
Taming liquids for rapidly changing targets. 229-236 - Matthias Müller, Barbara Solenthaler
, Richard Keiser, Markus H. Gross
:
Particle-based fluid-fluid interaction. 237-244
Fluids II
- Zhe Fan, Ye Zhao, Arie E. Kaufman, Ying He
:
Adapted unstructured LBM for flow simulation on curved surfaces. 245-254 - Bryan E. Feldman, James F. O'Brien
, Bryan Matthew Klingner, Tolga G. Göktekin:
Fluids in deforming meshes. 255-259 - Sang Il Park, Myoung-Jun Kim:
Vortex fluid for gaseous phenomena. 261-270
Motion planning and crowds
- Manfred Lau, James J. Kuffner:
Behavior planning for character animation. 271-280 - Yu-Chi Lai, Stephen Chenney, Shaohua Fan:
Group motion graphs. 281-290 - Mankyu Sung, Lucas Kovar, Michael Gleicher:
Fast and accurate goal-directed motion synthesis for crowds. 291-300
Rigging and hands
- Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popovic:
Physically based rigging for deformable characters. 301-310 - Nancy S. Pollard
, Victor B. Zordan:
Physically based grasping control from example. 311-318 - Winnie Tsang, Karan Singh, Eugene Fiume:
Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion. 319-328 - Michael Pratscher, Patrick Coleman, Joe Laszlo, Karan Singh:
Outside-in anatomy based character rigging. 329-338
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