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21st SBGames 2022: Natal, Brazil
- Alyson Matheus de Carvalho Souza, Charles Andryê Galvão Madeira, Julio César Paulino de Melo, Luiz Marcos Garcia Gonçalves:
21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022. IEEE 2022, ISBN 978-1-6654-6156-6 - Edirlei Soares de Lima
, Bruno Feijó
, António L. Furtado:
A Character-based Model for Interactive Storytelling in Games. 1-6 - Kamila Rios da Hora Rodrigues, Ticianne de Gois Ribeiro Darin
, Vânia Paula de Almeida Néris:
Building your own games: A platform for authoring digital games. 1-6 - Paulo Vinícius Moreira Dutra
, Saulo Moraes Villela, Raul Fonseca Neto:
Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback. 1-6 - Lauro Victor Ramos Cavadas, Esteban Clua, Troy Costa Kohwalter
, Sidney Araujo Melo:
Training human-like bots with Imitation Learning based on provenance data. 1-6 - Érick Oliveira Rodrigues
, Esteban Clua, Giovani Bernardes Vitor
:
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. 1-6 - Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó
, António L. Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer model. 1-6 - Gustavo Morais, Ian Loron, Luiz F. S. Coletta, Anderson Anjos da Silva, Alexandre da Silva Simões, Ricardo R. Gudwin, Paula Dornhofer Paro Costa
, Esther Colombini:
CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents. 1-6 - Gabriel Fonseca Silva, Paulo Knob, Rubens Montanha, Soraia Raupp Musse:
WebCrowds: An Authoring Tool for Crowd Simulation. 1-6 - Jonas de Araújo Luz Junior
, Maria Andréia Formico Rodrigues:
Emotional Tissue: A Visual Representation of Characters' Emotional States in Games. 1-6 - Sarah Mattos Tabosa de Almeida, Gabriel Montoto Dutra, Gabriel Aprigliano Fernandes, Jose Ricardo da Silva Junior:
A Model for Dynamic Game Content Using Semantic Web and Prolog. 1-6 - Flávio Roberto dos Santos Coutinho
, Ismael S. Silva, Glívia A. R. Barbosa, Thiago Figueiredo Costa, Luis G. D. Carvalho, Cassiano B. Andrade, João P. S. Pereira, Reynaldo S. G. Pinto, Jonathan H. Silva:
Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play. 1-6 - Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz:
Exploring Deep Reinforcement Learning for Battling in Collectible Card Games. 1-6 - Artur O. R. Franco, Wellington Franco, José G. R. Maia, Miguel Franklin de Castro:
Generating Rooms using Generative Grammars and Genetic Algorithms. 1-6 - Hyuan P. Farrapo, Rômulo F. F. Filho
, José G. R. Maia, Paulo Bruno de Sousa Serafim:
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents. 1-6 - Cristian M. Weber, Edison Pignaton de Freitas, Luís Alvaro de Lima Silva:
Safe and Topographic Path Planning with Deep Neural Networks. 1-6 - Rodrigo Dias Moreira, Flávio R. S. Coutinho
, Luiz Chaimowicz:
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art. 1-6 - Fabrizio Leal Freitas, Carina F. Dorneles:
A data-driven approach to identify factors correlated to online games performance. 1-6 - Adriano Aragão dos Santos, Edson Tavares de Camargo, Roberto Milton Scheffel, Renato Merli, Eduardo Pezutti, Phyllipe Lima
, Heloisa Silva:
L2T: An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations. 1-6 - Flávio R. S. Coutinho
, Luiz Chaimowicz:
Generating Pixel Art Character Sprites using GANs. 1-6 - Geraldo Xexéo, Leonardo Oliveira Santos:
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft. 1-6
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