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19th SBGames 2020: Recife, Brazil
- 19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020. IEEE 2020, ISBN 978-1-7281-8432-6
- Victor G. Ferreira Barbosa, Rosalvo Ferreira de Oliveira Neto, Roberto V. L. Gomes Rodrigues:
A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile Coding on the Half Field Offense Environment. 1-8 - Luís Fernando Bicalho, Bruno Feijó, Augusto Baffa:
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games. 9-18 - Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
AI4U: A Tool for Game Reinforcement Learning Experiments. 19-28 - Lucas Antunes de Almeida, Marcelo Resende Thielo:
An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement Learning with Memory Restrictions. 29-37 - Marcelo Zamith, José Ricardo da Silva Jr., Esteban W. G. Clua, Mark Joselli:
Applying Hidden Markov Model for Dynamic Game Balancing. 38-46 - Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz:
Drafting in Collectible Card Games via Reinforcement Learning. 54-61 - Matheus Weber, Pollyana Notargiacomo:
Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms. 62-70 - Samuel Alves, Arthur C. Callado, Paulyne Matthews Jucá:
Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games. 71-79 - Rafael Guerra de Pontes, Herman Martins Gomes:
Evolutionary Procedural Content Generation for an Endless Platform Game. 80-89 - Mariana Werneck, Esteban W. G. Clua:
Generating Procedural Dungeons Using Machine Learning Methods. 90-96 - Luca Silva, Lucas Valença, Arlindo Gómes, Lucas Silva Figueiredo, Veronica Teichrieb:
GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals. 97-106 - Ruan C. B. Moral, Gustavo Bathu Paulus, Joaquim Vinicius Carvalho Assunção, Luís A. Lima Silva:
Investigating Case Learning Techniques for Agents to Play the Card Game of Truco. 107-116 - Paulo Bruno de Sousa Serafim, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rômulo Férrer Filho:
Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games. 117-125 - Natan Luiz Paetzhold Berwaldt, Rafael Vales Bettker, Cesar Tadeu Pozzer:
Procedural Generation of Favela Layouts on Arbitrary Terrains. 136-144 - Vinícius de Souza Gonçalves, Alessandra Alaniz Macedo:
Similarities and Divergences in Electronic Game Review Texts. 145-153 - Edirlei Soares de Lima, Felipe João Gheno, Ana Viseu:
Sketch-Based Interaction for Planning-Based Interactive Storytelling. 154-162 - Samuel da Silva Oliveira, Guilherme Eglé P. Lima Silva, Arthur C. Gorgônio, Cephas A. S. Barreto, Anne M. P. Canuto, Bruno M. Carvalho:
Team Recommendation for the Pokémon GO Game Using Optimization Approaches. 163-170 - Edirlei Soares de Lima, Bruno M. C. Silva, Gabriel Teixeira Galam:
Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling. 171-177 - Marco A. S. Araùjo, Luiz P. C. Alves, Charles A. G. Madeira, Marcos M. Nóbrega:
URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms. 178-187 - João Ribeiro Bezerra, Luís Fabrício Wanderley Góes, Alysson Ribeiro Da Silva:
Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game. 1-7 - Gabriel Fonseca Silva, Paulo Knob, Douglas A. Schlatter, Carlos G. Johansson, Soraia Raupp Musse:
Moving Virtual Agents Forward in Space and Time. 1-10
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