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SBGames 2009: Rio de Janeiro, Brazil
- VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009. IEEE Computer Society 2009, ISBN 978-1-4244-6010-6
- Katia Fabiola Cánepa Vega, Andréia R. Pereira, Gustavo Robichez de Carvalho, Alberto Raposo, Hugo Fuks:
Prototyping Games for Training and Education in Second Life: Time2Play and TREG. 1-8 - Manoel Siqueira, Rafael Machado Alves, Esteban Walter Gonzalez Clua, Erick Baptista Passos, Clayton Reis da Silva, Anselmo Antunes Montenegro, Júlio Cesar Oliveira:
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. 9-16 - Carlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio Fernando Resin Geyer:
A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the Space. 17-26 - Djalma Bandeira, Marcelo Walter:
Automatic Sprite Shading. 27-31 - Bruno Barcellos S. Coutinho, Gilson Antonio Giraldi, Antônio L. Apolinário Jr.:
GPU Based Fluid Animation over Elastic Surface Models. 32-43 - Edirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. 44-51 - Luis Henrique Oliveira Rios, Luiz Chaimowicz:
trAIns: An Artificial Inteligence for OpenTTD. 52-63 - João Luiz Bernardes Jr., Luiz Ricardo Nakamura, Romero Tori:
Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision. 64-73 - Lucas Silva Figueiredo, João Marcelo Xavier Natario Teixeira, Aline Cavalcanti, Veronica Teichrieb, Judith Kelner:
An Open-Source Framework for Air Guitar Games. 74-82 - Victor Travassos Sarinho, Antônio L. Apolinário Jr.:
A Generative Programming Approach for Game Development. 83-92 - Eurico Vasconcelos Filho, Carlos José Pereira de Lucena, Gustavo Melo, Marta de Azevedo Irving, Jean-Pierre Briot, Vinícius Sebba-Patto, Alessandro Sordoni:
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience. 93-100 - Leonardo Fischer, Renato Silveira, Luciana Porcher Nedel:
GPU Accelerated Path-Planning for Multi-agents in Virtual Environments. 101-110 - Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas:
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games. 111-120 - Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó:
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. 121-131 - Mark Joselli, Esteban Clua:
GpuWars: Design and Implementation of a GPGPU Game. 132-140 - Mark Joselli, Esteban Clua:
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. 141-150 - David Lunardi Flam, Daniel Pacheco de Queiroz, Thatyene Louise Alves de Souza Ramos, Arnaldo de Albuquerque Araújo, João Victor Boechat Gomide:
OpenMoCap: An Open Source Software for Optical Motion Capture. 151-161 - Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua:
Ginga Game: A Framework for Game Development for the Interactive Digital Television. 162-167 - Jorge Alejandro Lorenzon, Esteban Walter Gonzalez Clua:
A novel multithreaded rendering system based on a deferred approach. 168-174 - Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Flávio Soares Corrêa da Silva:
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling. 175-184 - Vinícius Jurinic Cassol, Fernando Pinho Marson, Soraia Raupp Musse:
Procedural Hair Generation. 185-190 - Marconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle R. D. Silva, Geber L. Ramalho:
An Integrated Development Model for Character-Based Games. 191-196 - Marcelo de Melo Camanho, Angelo Ernani Maia Ciarlini, António Luz Furtado, Bruno Feijó, Cesar Tadeu Pozzer:
A Model for Interactive TV Storytelling. 197-206 - Henry Braun, Rafael Hocevar, Rossana Baptista Queiroz, Marcelo Cohen, Juliano Lucas Moreira, Júlio C. S. Jacques Júnior, Adriana Braun, Soraia Raupp Musse, Ramin Samadani:
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision. 207-213 - Aderbal Nunes da Silva Junior, Antonio Carlos dos Santos Souza, Luiz Cláudio Machado dos Santos:
Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL. 214-219
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