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2nd NordiCHI 2002: Aarhus, Denmark
- Olav W. Bertelsen:
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, Aarhus, Denmark, October 19-23, 2002. ACM 2002, ISBN 1-58113-616-1
Papers
- Steve Howard, Jennie Carroll, John Murphy, Jane Peck:
Using 'endowed props' in scenario-based design. 1-10 - Susanne Bødker, Ole Sejer Iversen:
Staging a professional participatory design practice: moving PD beyond the initial fascination of user involvement. 11-18 - Timo Jokela:
Making user-centred design common sense: striving for an unambiguous and communicative UCD process model. 19-26 - I. Scott MacKenzie:
Mobile text entry using three keys. 27-34 - Janet C. Read, Stuart MacFarlane, Chris Casey:
Oops! silly me! errors in a handwriting recognition-based text entry interface for children. 35-40 - Konrad Tollmar, Joakim Persson:
Understanding remote presence. 41-50 - Klaus B. Bærentsen, Johan Trettvik:
An activity theory approach to affordance. 51-60 - Henrik Artman:
Procurer usability requirements: negotiations in contract development. 61-70 - Effie Lai-Chong Law, Ebba Thora Hvannberg:
Complementarity and convergence of heuristic evaluation and usability test: a case study of universal brokerage platform. 71-80 - Maria Normark:
Sense-making of an emergency call: possibilities and constraints of a computerized case file. 81-90 - Nick Bryan-Kinns, Fraser Hamilton:
One for all and all for one?: case studies of using prototypes in commercial projects. 91-100 - Janni Nielsen, Torkil Clemmensen, Carsten Yssing:
Getting access to what goes on in people's heads?: reflections on the think-aloud technique. 101-110 - Olle Bälter, Candace L. Sidner:
Bifrost inbox organizer: giving users control over the inbox. 111-118 - Ana Zanella, M. Sheelagh T. Carpendale, Michael Rounding:
On the effects of viewing cues in comprehending distortions. 119-128 - Samuli Pekkola:
Critical approach to 3D virtual realities for group work. 129-138 - Tomas Sokoler, Håkan Edeholt:
Physically embodied video snippets supporting collaborative exploration of video material during design sessions. 139-148 - Hilko Donker, Palle Klante, Peter Gorny:
The design of auditory user interfaces for blind users. 149-156 - Lars Hallnäs, Linda Melin, Johan Redström:
Textile displays: using textiles to investigate computational technology as design material. 157-166 - Giulio Iacucci, Carlo Iacucci, Kari Kuutti:
Imagining and experiencing in design, the role of performances. 167-176 - Sara Eriksén:
Designing for accountability. 177-186 - Tore Urnes, Åsmund Weltzien, Anne Zanussi, Solveig Engbakk, Julie Kleppen Rafn:
Pivots and structured play: stimulating creative user input in concept development. 187-196
Short papers
- Åsa Blomquist, Mattias Arvola:
Personas in action: ethnography in an interaction design team. 197-200 - Morten Hertzum:
Organisational implementation: a complex but under-recognised aspect of information-system design. 201-204 - Tatiana Evreinova, Roope Raisamo:
An evaluation of color patterns for imaging of warning signals in cockpit displays. 205-208 - Jonas Lundberg, Aseel Ibrahim, David Jönsson, Sinna Lindquist, Pernilla Qvarfordt:
"The snatcher catcher": an interactive refrigerator. 209-212 - Kasim Rehman, Frank Stajano, George Coulouris:
Interfacing with the invisible computer. 213-216 - Arvid Karsvall:
Personality preferences in graphical interface design. 217-218 - Jari Laarni:
Searching for optimal methods of presenting dynamic text on different types of screens. 219-222 - Lari Kärkkäinen, Jari Laarni:
Designing for small display screens. 227-230 - Teija Vainio, Outi Kotala:
Developing 3D information systems for mobile users: some usability issues. 231-234 - Astrid Selling Sjöberg, Cristian Norlin:
Wanted: a wider scope for interaction design in Sweden. 235-238 - Sören Lenman, Lars Bretzner, Björn Thuresson:
Using marking menus to develop command sets for computer vision based hand gesture interfaces. 239-242 - I. Scott MacKenzie, R. William Soukoreff:
A character-level error analysis technique for evaluating text entry methods. 243-246 - Staffan Björk, Johan Redström:
Window frames as areas for information visualization. 247-250 - Heikki Keränen, Johan Plomp:
Adaptive runtime layout of hierarchical UI components. 251-254 - Greger Wikstrand, Staffan Eriksson:
Football animations for mobile phones. 255-258 - Jan Heim, Trude Asting, Trond Schliemann:
Medium effects on persuasion. 259-262 - Jair C. Leite:
A semiotic-based framework to user interface design. 263-266 - Wolfgang Hürst, Patrick Stiegeler:
User interfaces for browsing and navigation of continuous multimedia data. 267-270 - Thomas Hoff, Trond Are Øritsland, Cato Alexander Bjørkli:
Exploring the embodied-mind approach to user experience. 271-274 - Erno Mäkinen, Saija Patomäki, Roope Raisamo:
Experiences on a multimodal information kiosk with an interactive agent. 275-278 - Klaus Marius Hansen, Christian Heide Damm:
Instant collaboration: using context-aware instant messaging for session management in distributed collaboration tools. 279-282 - Mark Hartswood, Rob Procter, Roger Slack, James Soutter, Alexander Voß, Mark Rouncefield:
The benefits of a long engagement: from contextual design to the co-realisation of work affording artefacts. 283-286 - Teresa Cerratto-Pargman, Ann Lantz:
The role of "genre" in the analysis of the use of videoconference systems at work. 287-290
Demonstrations
- Anne V. Ratzer, Klaus Marius Hansen:
Ideogramic: flexibility and formality in collaborative diagramming. 291-292 - Eva Brandt, Erling Björgvinsson, Per-Anders Hillgren, Viktor Bergqvist, Marcus Emilson:
PDA's, barcodes and video-films for continuous learning at an intensive care unit. 293-294 - John Sören Pettersson, Joe Siponen:
Ozlab: a simple demonstration tool for prototyping interactivity. 295-296
Aesthetic artefacts
- Charlotte Axelsson, Eva Eriksson, Daniel Lindros, Marie Mattsson:
SpringFlow: a digital spring-sign. 297-298 - Linus Rydberg, Johan Sandsjö:
BeatCatch: visual and tactile rhythm box. 299-302 - Hanna Landin, Sus Lundgren, Johannes Prison:
The iron horse: a sound ride. 303-306
Keynotes
- Mihai Nadin:
Where is the HUMAN in HCI?: from reaction to anticipation. 307 - Bodil Jönsson:
Enabling communication. 309 - Turkka Keinonen:
Industrial interaction or interactive industrial: the merging of design disciplines. 311-312
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