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14th NETGAMES 2015: Zagreb, Croatia
- 2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015. IEEE 2015, ISBN 978-1-5090-0068-5
Long Papers
- Teemu Kämäräinen, Yuanqi Shan, Matti Siekkinen, Antti Ylä-Jääski:
Virtual machines vs. containers in cloud gaming systems. 1-6 - Julien Gascon-Samson, Jörg Kienzle, Bettina Kemme:
DynFilter: Limiting bandwidth of online games using adaptive pub/sub message filtering. 1-6 - Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi, Maha Abdallah:
SDN-based game-aware network management for cloud gaming. 1-6 - Farouk Messaoudi, Gwendal Simon, Adlen Ksentini:
Dissecting games engines: The case of Unity3D. 1-6 - Marcus Märtens, Siqi Shen, Alexandru Iosup, Fernando A. Kuipers:
Toxicity detection in multiplayer online games. 1-6 - Choong-Soo Lee, Ivan Ramler:
Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends. 1-6 - Mirko Suznjevic, Maja Matijasevic, Jelena Konfic:
Application context based algorithm for player skill evaluation in MOBA games. 1-6 - Jie Deng, Félix Cuadrado, Gareth Tyson, Steve Uhlig:
Behind the game: Exploring the twitch streaming platform. 1-6 - Tao-Ya Fan-Chiang, Hua-Jung Hong, Cheng-Hsin Hsu:
Segment-of-Interest driven live game streaming: Saving bandwidth without degrading experience. 1-6
Short Papers
- Tim Humernbrum, Stefan Delker, Frank Glinka, Folker Schamel, Sergei Gorlatch:
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games. 1-3 - Wai-Kiu Lee, Rocky K. C. Chang:
Evaluation of lag-related configurations in first-person shooter games. 1-3 - Florent Fortat, Maryline Laurent, Michel Simatic:
Games based on active NFC objects: Model and security requirements. 1-3 - Vlasios Kasapakis, Damianos Gavalas:
Geolocative Raycasting for real-time buildings detection in pervasive games. 1-3 - Jin Lee, Sung Wook Kang, Huy Kang Kim:
Hard-core user and bot user classification using game character's growth types. 1-3
Demo Papers
- Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas:
Can a Wi-Fi WLAN support a first person shooter? 1-3 - Justus Beyer, Richard Varbelow:
Stream-A-Game: An open-source mobile Cloud Gaming platform. 1-3 - Ivan Slivar, Zvonimir Dragozet, Lea Skorin-Kapov:
User customization of the GamingAnywhere Android mobile client interface. 1-3
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