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11th NETGAMES 2012: Venice, Italy
- 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012, Venice, Italy, November 22-23, 2012. IEEE 2012, ISBN 978-1-4673-4576-7
- Mark Claypool, David Finkel, Alexander Grant, Michael Solano:
Thin to win? Network performance analysis of the OnLive thin client game system. 1-6 - Benedikt Dietrich, Samarjit Chakraborty
:
Managing power for closed-source android os games by lightweight graphics instrumentation. 1-3 - Emanuele Carlini
, Laura Ricci
, Massimo Coppola:
Reducing Server Load in MMOG via P2P Gossip. 1-2 - Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima
, Shinji Sugawara
:
QoE assessment of fairness between players in networked game with olfaction. 1-2 - Dario Maggiorini
, Samuele Panzeri, Laura Anna Ripamonti
, Jouni Ikonen:
Follow the mob: An innovative approach for roaming characters in MMO games. 1-2 - Maxime Pierre Andre Veron, Olivier Marin
, Sébastien Monnet, Zahia Guessoum:
Towards a scalable refereeing system for online gaming. 1-2 - Jose Saldana
, Gustavo Marfia
, Marco Roccetti
:
Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios. 1-2 - Vlad Nae, Lukas Köpfle, Radu Prodan
, Alexandru Iosup
:
Massively Multiplayer Online Games on unreliable resources. 1-2 - Marc Manzano, José Alberto Hernández
, Manuel Urueña
, Eusebi Calle:
An empirical study of Cloud Gaming. 1-2 - Choong-Soo Lee:
The revolution of StarCraft network traffic. 1-2 - Michael Steurer, Christoph Trattner
, Frank Kappe:
Success factors of events in virtual worlds a case study in Second Life. 1-2 - Sharon Choy, Bernard Wong, Gwendal Simon
, Catherine Rosenberg:
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency. 1-6 - Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, Chin-Laung Lei:
Are all games equally cloud-gaming-friendly? An electromyographic approach. 1-6 - Chris GauthierDickey
, Craig Ritzdorf:
Secure peer-to-peer trading for multiplayer games. 1-6 - Yong Guo, Alexandru Iosup
:
The Game Trace Archive. 1-6 - Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf
, Wolfgang Effelsberg:
Generation of synthetic workloads for multiplayer online gaming benchmarks. 1-6 - Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, Chin-Laung Lei:
Forecasting online game addictiveness. 1-6 - Yusuke Hara, Yutaka Ishibashi, Norishige Fukushima
, Shinji Sugawara
:
Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game. 1-6 - Virajith Jalaparti, Matthew Caesar
, Seungjoon Lee, Jeffrey Pang, Jacobus E. van der Merwe:
SMOG: A cloud platform for seamless wide area migration of online games. 1-6
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