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1st NETGAMES 2002: Braunschweig, Germany
- Lars C. Wolf:
Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. ACM 2002, ISBN 1-58113-493-2 - Ashwin R. Bharambe, Sanjay G. Rao, Srinivasan Seshan:
Mercury: a scalable publish-subscribe system for internet games. 3-9 - Lars Aarhus, Knut Holmqvist, Martin Kirkengen:
Generalized two-tier relevance filtering of computer game update events. 10-13 - Stefan A. Fiedler, Michael Wallner, Michael Weber:
A communication architecture for massive multiplayer games. 14-22 - Martin Mauve, Stefan Fischer, Jörg Widmer:
A generic proxy system for networked computer games. 25-28 - Carsten Griwodz:
State replication for multiplayer games. 29-35 - Daniel Bauer, Sean Rooney, Paolo Scotton:
Network infrastructure for massively distributed games. 36-43 - Tristan Henderson:
Observations on game server discovery mechanisms. 47-52 - Johannes Färber:
Network game traffic modelling. 53-57 - Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein:
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. 58-64 - Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin:
An efficient synchronization mechanism for mirrored game architectures. 67-73 - Christian Schaefer, Thomas Enderes, Hartmut Ritter, Martina Zitterbart:
Subjective quality assessment for multiplayer real-time games. 74-78 - Lothar Pantel, Lars C. Wolf:
On the suitability of dead reckoning schemes for games. 79-84
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