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GameSys@MMSys 2021: Istanbul, Turkey
- GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021 - 1 October 2021. ACM 2021, ISBN 978-1-4503-8437-7
- Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman:
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. 1-6 - Yu Chen
, Haihan Duan, Wei Cai
:
The Advertising in Free-to-play Games: A Game Theory Analysis. 7-12 - Franck Aumont, Frédérique Humbert, Christoph Neumann, Charles Salmon-Legagneur, Charline Taibi:
Dissecting cloud game streaming platforms regarding the impacts of video encoding and networking constraints on QoE. 13-19 - Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu, Mark Claypool:
Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games. 20-25

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