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ICEC 2020: Xi'an, China
- Nuno Nunes, Lizhuang Ma, Meili Wang, Nuno Correia, Zhigeng Pan:
Entertainment Computing - ICEC 2020 - 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings. Lecture Notes in Computer Science 12523, Springer 2020, ISBN 978-3-030-65735-2
Games
- Nat Sararit, Rainer Malaka:
Serious Violence: The Effects of Violent Elements in Serious Games. 3-17 - Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka:
Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security. 18-36 - Darui Cheng, Honglei Han, Guangzheng Fei:
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm. 37-50 - Tianren Luo, Ning Cai, Zheng Li, Zhigeng Pan, Qingshu Yuan:
VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training. 51-64 - Nikola Stankic, Bernhard Potuzak, Helmut Hlavacs:
A Procedurally Generated World for a Zombie Survival Game. 65-76 - Samaa M. Shohieb, Abd Elghaffar M. Elhady, Abdelrahman Mohsen, Abdelrahman Elbossaty, Eiad Rotab, Hajar Abdelmonem, Naira Elsaeed, Haidy Mostafa, Marwa Atef, Mai Tharwat, Aya Reda, M. Aya, Shaibou Abdoulai Haji:
"Let's Play a Game!" Serious Games for Arabic Children with Dictation Difficulties. 77-89 - Troy C. Kohwalter, Leonardo G. P. Murta, Esteban W. G. Clua:
Provchastic: Understanding and Predicting Game Events Using Provenance. 90-103 - Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan:
Applying and Facilitating Serious Location-Based Games. 104-109 - Kayo Costa de Santana, Victor Travassos Sarinho, Claudia Pinto Pereira:
The Braille Typist: A Serious Game Proposal for Braille Typewriter Training. 110-116 - Shuo Xiong, Long Zuo, Hiroyuki Iida:
Murder Mystery Game Setting Research Using Game Refinement Measurement. 117-125 - Yuexian Gao, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics. 126-133 - Albert Sakhapov, Joseph Alexander Brown:
Players Perception of Loot Boxes. 134-141 - Kayo Costa de Santana, Abel R. Galvão, Gabriel Silva de Azevedo, Victor Travassos Sarinho, Claudia Pinto Pereira:
Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter. 142-147
Virtual Reality and Augmented Reality
- Andreas Lenz, Helmut Hlavacs, Oswald D. Kothgassner, Anna Felnhofer:
Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents. 151-162 - Supara Grudpan, Siraprapa Wattanakul, Noppon Choosri, Patison Palee, Noppon Wongta, Rainer Malaka, Jakkrit Klaphajone:
Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study. 163-175 - Feng Jiang, Ding Lin, Liyu Tang, Xiang Zhou:
Interactive Simulation of DNA Structure for Mobile-Learning. 176-187 - Sandra Câmara Olim, Valentina Nisi:
Augmented Reality Towards Facilitating Abstract Concepts Learning. 188-204 - Nuno Jardim Nunes, Marko Radeta, Valentina Nisi:
Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics. 205-222 - Paulo Bala, Mara Dionisio, Sarah Oliveira, Tânia Andrade, Valentina Nisi:
Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare. 223-239 - Alexander Ramharter, Helmut Hlavacs:
Survival on Mars - A VR Experience. 240-247 - Songxue Wang, Youquan Liu, Junxiu Guo:
Tangible Multi-card Projector-Based Interaction with Physics. 248-254 - Kazuma Inokuchi, Manabu Tsukada, Hiroshi Esaki:
Co-sound: An Interactive Medium with WebAR and Spatial Synchronization. 255-263 - Samuel Vitório Lima, Victor Travassos Sarinho:
A Memory Game Proposal for Facial Expressions Recognition in Health Therapies. 264-269 - Kei Kobayashi, Junichi Hoshino:
Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines. 270-276 - Tomoya Furuno, Yuji Omi, Satoru Fujita, Donghao Wang, Junichi Hoshino:
Customer Service Training VR Game System Using a Multimodal Conversational Agent. 277-281
Artificial Intelligence
- Robert Fronek, Barbara Göbl, Helmut Hlavacs:
Procedural Creation of Behavior Trees for NPCs. 285-296 - Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa:
Developing Japanese Ikebana as a Digital Painting Tool via AI. 297-307 - Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Koji Koyamada:
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. 308-316 - Mingjie Liu, Yongteng Li, Xiao Wang, Renwei Tu, Zhongjie Zhu:
Deep Learning-Based Segmentation of Key Objects of Transmission Lines. 317-324 - Liqin Qiao, Xiaoying Guo, Wenshu Li:
Classification of Chinese and Western Painting Images Based on Brushstrokes Feature. 325-337 - Junichi Osada, Keiji Suzuki, Hitoshi Matsubara:
Role and Value of Character Design of Social Robots. 338-350
Edutainment and Art
- Qian Xing, Danli Wang, Yanyan Zhao, Xueyu Wang:
Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge. 353-368 - Diogo Cabral, Deborah Castro, Jacob M. Rigby, Harry Vasanth, Mónica S. Cameirão, Sergi Bermúdez i Badia, Valentina Nisi:
To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming. 369-381 - Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Hiroyuki Takada:
Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector. 382-390 - Hui Liang, Fanyu Bao, Yusheng Sun, Chao Ge, Fei Liang, Qian Zhang:
To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture. 391-398 - Washington P. Batista, Kayo Costa de Santana, Lenington C. Rios, Victor Travassos Sarinho, Claudia Pinto Pereira:
João em Foco: A Learning Object About the Dyslexia Disorder. 399-406
3D Modeling
- Naoko Tosa, Yunian Pang, Ryohei Nakatsu, Akihiro Yamada, Takashi Suzuki, Kazuya Yamamoto:
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time. 409-421 - Jia-Xian Lin, Ming Ju, Siyuan Zhu, Meili Wang:
A 3D Flower Modeling Method Based on a Single Image. 422-433 - Jiangtao Han, Yao Longxing, Long Yang, Zhiyi Zhang:
Dynamic 3D Scanning Based on Optical Tracking. 434-441
Animation
- Haoran Xie, Dazhao Xie, Kazunori Miyata:
Body2Particles: Designing Particle Systems Using Body Gestures. 445-458 - Cheng Liang Chen, Wen Lan Jiang:
Discussion on the Art of Embryonic Form of Computer Animation - the Peepshow. 459-467
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