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7th ICEC 2008: Pittsburgh, PA, USA
- Scott M. Stevens, Shirley J. Saldamarco:
Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings. Lecture Notes in Computer Science 5309, Springer 2008, ISBN 978-3-540-89221-2 - Miguel Sicart:
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. 1-10 - André Melzer, Brad Bushman, Ulrich G. Hofmann:
When Items Become Victims: Brand Memory in Violent and Nonviolent Games. 11-22 - Faisal Qureshi:
Immersion, the Greatest Hook. 23-26 - Miguel Sicart:
Newsgames: Theory and Design. 27-33 - Nuno Afonso, Rui Prada:
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. 34-45 - Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson:
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. 46-56 - Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot. 57-66 - Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese Folktales for the Purpose of Story Generation. 67-76 - Ashish C. Singh, Lawrence B. Holder:
Strategic Path Planning on the Basis of Risk vs. Time. 77-87 - Jurgen Westerhoff:
Fear Inducer: A Mixed Reality Audio Experience. 88-93 - Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu:
Game Bot Detection Based on Avatar Trajectory. 94-105 - Hiroyuki Nakagawa, Ryohei Nakatsu:
Achievement of Carrying Objects by Small-Sized Humanoid Robot. 106-115 - Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino:
Interactive Multimedia Contents in the IllusionHole. 116-121 - Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn:
Creating an Emotionally Adaptive Game. 122-133 - Hussein Karam Hussein Abd El-Sattar:
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production. 134-148 - Kathryn E. Merrick:
Designing Toys That Come Alive: Curious Robots for Creative Play. 149-154 - Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto:
Musical B-boying: A Wearable Musical Instrument by Dancing. 155-160 - Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee:
Hybrid Visual Tracking for Augmented Books. 161-166 - Robert Schaap, Rafael Bidarra:
Towards Emotional Characters in Computer Games. 167-172 - Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn:
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling. 173-178 - Tomonori Shuda, Ruck Thawonmas:
Frame Selection for Automatic Comic Generation from Game Log. 179-184 - Dan Pinchbeck:
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. 185-189 - Steven Dow, Blair MacIntyre:
Experiences Employing Novice Wizard Operators in a Gallery Setting. 190-196 - HunKi Park, JungHyun Han:
Fast Rendering of Large Crowds Using GPU. 197-202 - Jérôme Dupire, Viviane Gal, Alexandre Topol:
Physiological Player Sensing: New Interaction Devices for Video Games. 203-208 - Naoko Tosa, Hideto Obara, Michihiko Minoh:
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. 209-216
Posters
- Kerry Handron, Jeffrey Jacobson:
Dome Displays for Educational Games and Activities in the Museum and on the Road. 217-220 - Allen Christiansen, Damian Johnson, Lawrence B. Holder:
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment. 221-224 - Anton Nijholt:
BCI for Games: A 'State of the Art' Survey. 225-228 - Jorge Alves Lino, Ben Salem:
In-Depth Observation of Video Gamers. 229-231 - Ben Salem, Adrian David Cheok, Adria Bassaganyes:
BioMedia for Entertainment. 232-242
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