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8th INTETAIN 2016: Utrecht, The Netherlands
- Ronald Poppe, John-Jules Ch. Meyer, Remco C. Veltkamp, Mehdi Dastani:
Intelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 178, Springer 2017, ISBN 978-3-319-49615-3
Serious Games
- Alysson Diniz dos Santos, Francesco Strada, Andrea Martina, Andrea Bottino:
Designing Collaborative Games for Children Education on Sustainable Development. 3-12 - Tibor Bosse, Charlotte Gerritsen:
Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students. 13-22 - Kaoru Sumi, Kodai Kasai:
A Serious Game for Learning Social Networking Literacy by Flaming Experiences. 23-33 - Annalisa Terracina, Massimo Mecella, Riccardo Berta, Francesco Fabiani, Dario Litardi:
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems. 34-44
Interaction Technologies
- Ekaterina Peshkova, Martin Hitz, David Ahlström:
Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle. 47-62 - Felix Meißner, Remco C. Veltkamp:
Monitoring Interactions. 63-73 - Carina Gansohr, Katharina Emmerich, Maic Masuch:
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. 74-85 - Jeroen de Man, Nicolette Stassen:
Analyzing Fear Using a Single-Sensor EEG Device. 86-96
Persuasion and Motivation
- Franci Suni Lopez, Nelly Condori-Fernández:
Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence. 99-105 - Vassilis-Javed Khan, Dion Bonné, Suleman Shahid:
Interactive Advertisements in an IoT Era. 106-111
Exertion Games
- Danica Mast, Sanne de Vries:
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence. 115-123 - Robby van Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen:
Distributed Embodied Team Play, a Distributed Interactive Pong Playground. 124-135 - Kaoru Sumi, Yuki Tsukamoto:
A Throw Training System Utilizing Visual and Sound Effects. 136-145 - Alejandro Moreno, Ronald Poppe, Dirk Heylen:
Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games. 146-157
Game Studies
- Marjolein de Vries, Pieter Spronck:
Deep Learning for Classifying Battlefield 4 Players. 161-166 - J. Siebelink, Peter van der Putten, Maurits Clemens Kaptein:
Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing. 167-177 - Shoshannah Tekofsky, Paul Miller, Pieter Spronck, Kevin Slavin:
The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations. 178-183 - Daniel Gábana Arellano, Laurissa N. Tokarchuk, Hatice Gunes:
Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games. 184-193
Novel Applications and Tools
- Hannah Syrett, Licia Calvi, Marnix S. van Gisbergen:
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display. 197-208 - Ramesh Guntha, Balaji Hariharan, P. Venkat Rangan:
WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration. 209-219 - Xiaoyu Shen, Emilia I. Barakova:
My Drama: Story-Based Game for Understanding Emotions in Context. 220-230 - Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore:
Building Game Scripting DSL's with the Metacasanova Metacompiler. 231-242 - Andrea Di Salvo, Paolo Marco Tamborrini:
Interaction Design Tools for Autism. 243-253 - Fares Kayali, Christoph Bartmann, Oliver Hödl, Ruth Mateus-Berr, Martin Pichlmair:
Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs. 254-258
Workshop: Playable Cities
- Chamari Priyange Edirisinghe, Anton Nijholt, Adrian David Cheok:
From Playable to Playful: The Humorous City. 261-265 - Troy Innocent:
Play in the Algorithmic City. 266-270 - David Gullick, Daniel J. Burnett, Paul Coulton:
Visual Abstraction for Games on Large Public Displays. 271-275
Workshop: Virtual Agents for Social Skills Training
- Hossein Miri, Jan Kolkmeier, Paul J. Taylor, Ronald Poppe, Dirk Heylen:
project SENSE - Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions. 279-284 - Daniel Formolo, Tibor Bosse:
A Conversational Agent that Reacts to Vocal Signals. 285-291 - Julia Othlinghaus, Heinz Ulrich Hoppe:
Supporting Group Reflection in a Virtual Role-Playing Environment. 292-298
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