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12th IndiaHCI 2021: Virtual Event, India
- IndiaHCI 2021: 12th Indian Conference on Human-Computer Interaction, Virtual Event, India, November 19-21, 2021. ACM 2021, ISBN 978-1-4503-9607-3
- Pranjal Protim Borah, Jemmy Seth, Keyur Sorathia:
Gesture Action Mapping for Deformation-based One-handed Landscape Mode Interaction with Flexible Smartphone-sized Devices. 1-10 - Gokul Chettoor Jayakrishnan, Vijayanand Banahatti, Sachin Lodha:
GOVID: Repurposing Serious Game for Enterprise COVID-19 Awareness. 11-18 - Saurabh Nautiyal, Abhishek Shrivastava:
A Scientometric Study on Ten Years (2011-2020) of IndiaHCI Conference Series. 19-29 - Aman Khullar, Paramita Panjal, Rachit Pandey, Abhishek Burnwal, Prashit Raj, Ankit Akash Jha, Priyadarshi Hitesh, R. Jayanth Reddy, Himanshu, Aaditeshwar Seth:
Experiences with the Introduction of AI-based Tools for Moderation Automation of Voice-based Participatory Media Forum. 30-39 - Raaed Ahmed Syed, Dipanjan Chakraborty:
A Case Study on Incidental Exposure through an Entertainment Oriented Web-Series on OTT Platforms in India. 40-46 - Vaishnavi Borse, Wricha P. Mishra, Gareth Loudon:
Sorry you're on mute: Towards determining the factors that impact the productivity and job motivation of remote workers and a conceptual framework. 47-58 - Ayush Misra, Yatharth Taneja:
CheckMate: A Bucket List App Facilitating Collaborative Social Interactions. 59-62 - Aryan Taneja, Gitansh Raj Satija, Prashasti Agarwal, Pritish Wadhwa, Dipankar Jiwani, Srishti Singh:
Peacify: A Prototype for accessible Mental Well-Being Support. 63-68 - Lokesh Kumar V. M, Jribh Shandilya, Arshiya Gahlot:
Touch-ting: Sharing Touches Remotely Using Tangible Computing. 69-72 - Stuti Prakashkumar, Soumyoprabho Mukherjee, Radhika:
Clay Time - Tangible Interaction with Polymer Clay for Auditory Feedback. 73-76 - Sangeeth:
Tree - Teach under the shade: An educational communication platform for new age education. 77-79 - Rohan Pal:
Mazelink: Detecting and Predicting Forest Fires. 80-83 - Siddharth Srivastava, Shruti Lalit Gandhi, Sanketa Sunil Jondhale, Aadhya Kudupoje:
Wingman: Your Digital Drinking Companion. 84-89 - Shimmila Bhowmick, Keyur Sorathia, Pratul Chandra Kalita:
Understanding Gesture Performance for Object Selection in VR: Classification and Taxonomy of Gestures in HCI. 90-93 - Nikith Joshua D Souza, Samadrita Sarkar, Raksha Hungund, Deepak Ranjan Padhi:
Challenges and design opportunities for online schooling in India. 94-98 - Riya Singh, Sonia Baloni Ray:
It's Not Just What You Say : Studying User's Affective Response to Alexa Voice Interface Stimuli. 99-104 - Pranjal Protim Borah, Keyur Sorathia:
Learning and Creating Mathematical Diagrams: Findings of a Retrospective Study Conducted with Users with Blindness or Low Vision. 105-109 - Manvi Aghi:
Digital intervention for Improving Medication Adherence among Patients. 110-113 - Lakshay Ahooja:
Edutainment with a Mixed reality pop-up book for children: Augmenting digital interventions in the popup book. 114-116 - Shimmila Bhowmick, Aditi Singh, Pranjal Protim Borah, Vrushin Goswami, Keyur Sorathia:
Novel Input Interactions for a Möbius Shaped Flexible Handheld Device. 117-122 - Tanya Gupta, Neelakshi Kar, Wricha P. Mishra, Gareth Loudon:
Persuasive Design for Sustainable Mobility. 123-127 - Chaitanya Solanki, Deepak John Mathew:
Factors affecting Engagement in Digital Educational Games. 128-132 - Snigdha Das, Sandip Chakraborty, Bivas Mitra:
Quantifying Students' Involvement during Virtual Classrooms: A Meeting Wrapper for the Teachers. 133-139 - Angel Walia, Grace Eden:
The Worksheet School: COVID-19 Lockdown and Online Schooling in Public Schools of Delhi. 140-144 - Swaroop Panda, Shatarupa Thakurta Roy:
A Data Driven Framework to Teach Visualization Design. 145-147 - Poorva Ketkar, Akanksha Mategaonkar, Purti Barve, Wricha P. Mishra:
Fish Healthcare In Home Aquariums : Aquature- An Assistive System: A study that focuses on improving the fish care experience for a smart home-aquarium along with a mobile integrated platform. 148-151 - Rohan Pal:
Reducing Cognitive Load using Mixed Reality and External Cognition. 152-155
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