default search action
2. ICIDS 2009: Guimarães, Portugal
- Ido Iurgel, Nelson Zagalo, Paolo Petta:
Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings. Lecture Notes in Computer Science 5915, Springer 2009, ISBN 978-3-642-10642-2
Invited Perspectives on Interactive Digital Storytelling
- Caitlin Kelleher:
Supporting Storytelling in a Programming Environment for Middle School Children. 1-4 - António S. Câmara:
Purple Rose of Cairo in Reverse. 5 - Frank Nack:
The World Is My Oyster - Mobility as a Challenge for Interactive Storytelling. 6-7 - Marc Cavazza, Ronan Champagnat, Riccardo Leonardi:
The IRIS Network of Excellence: Future Directions in Interactive Storytelling. 8-13
Evaluation, Experiencing, and Case Studies
- Nicoletta Di Blas, Franca Garzotto, Paolo Paolini, Amalia G. Sabiescu:
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project. 14-25 - Arnav Jhala, Robert Michael Young:
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension. 26-37 - Christian Roth, Peter Vorderer, Christoph Klimmt:
The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. 38-43 - Noam Knoller, Udi Ben-Arie:
Turbulence - A User Study of a Hypernarrative Interactive Movie. 44-49
Authoring Tools and the Creation Process
- Ulrike Spierling, Nicolas Szilas:
Authoring Issues beyond Tools. 50-61 - Ivo Swartjes, Mariët Theune:
Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation? 62-73 - Kaoru Sumi:
Interactive Storytelling System Using Recycle-Based Story Knowledge. 74-85 - Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch:
Emohawk: Searching for a "Good" Emergent Narrative. 86-91 - Daragh Byrne, Gareth J. F. Jones:
Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting. 92-97
Games and Story
- Alex Mitchell, Kevin McGee:
Designing Storytelling Games That Encourage Narrative Play. 98-108 - Martin Van Velsen, Josh Williams, Gustav Verhulsdonck:
Table-Top Gaming Narratology for Digital Interactive Storytelling. 109-120 - Guylain Delmas, Ronan Champagnat, Michel Augeraud:
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. 121-126 - Swen E. Gaudl, Klaus P. Jantke, Christian Woelfert:
The Good, the Bad and the Ugly: Short Stories in Short Game Play. 127-133 - Ekaterina Kurdyukova, Elisabeth André, Karin Leichtenstern:
Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice. 134-139
Theoretical Perspectives
- Allan Baumer, Brian Magerko:
Narrative Development in Improvisational Theatre. 140-151 - Udi Ben-Arie:
The Narrative-Communication Structure in Interactive Narrative Works. 152-162 - Jacquelene Drinkall:
Traumaculture and Telepathetic Cyber Fiction. 163-173 - Silvia Laurentiz:
Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic. 174-178 - David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb:
Exaggerated Claims for Interactive Stories. 179-184
Tools, Applications and Frameworks
- Daniela Kuka, Oliver Elias, Ronald Martins, Christopher Lindinger, Andreas Pramböck, Andreas Jalsovec, Pascal Maresch, Horst Hörtner, Peter Brandl:
DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives. 185-196 - Ana Respício, Carlos Teixeira:
Playing Sub-stories from Complex Movies. 197-208 - Oliviero Stock, Charles B. Callaway:
Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation. 209-220
Narrative Control and Drama Management
- Mei Si, Stacy C. Marsella, David V. Pynadath:
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative. 221-233 - Julie Porteous, Marc Cavazza:
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints. 234-245 - Andrea Corradini, Manish Mehta, Santiago Ontañón:
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. 246-257 - Birgit Endrass, Michael Boegler, Nikolaus Bee, Elisabeth André:
What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users. 258-268
Approaching Novel Perspectives and Experiences
- Michael Nitsche, Matthew Drake, Janet H. Murray:
Bridging Media with the Help of Players. 269-279 - Nicolas Szilas, Monica Axelrad:
To Be or Not to Be: Towards Stateless Interactive Drama. 280-291 - Ulrike Spierling:
Conceiving Interactive Story Events. 292-297 - Johanna Gampe:
Interactive Narration within Audio Augmented Realities. 298-303
Posters
- Byung-Chull Bae, Robert Michael Young:
Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters. 304-307 - Klaus P. Jantke:
The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity. 308-311 - Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl:
A Computational Model of Emotional Response to Stories. 312-315 - Florian Berger, Wolfgang Müller:
Adaptivity in Game-Based Learning: A New Perspective on Story. 316-319 - Alysson K. Morelli, Gabriel C. Chaves, Tiago M. Belchior:
Digital Video and Interactivity. 320-323
Demonstrations
- Reid Swanson, Andrew S. Gordon:
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling. 324-327 - Sarah Atkinson:
An Interactive Film Demonstration: Crossed Lines. 328-331 - Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie A. Peppler, Patrick Pettyjohn, Maria Solomou:
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. 332-335 - Deborah Tuck, Iryna Kuksa:
Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites. 336-339 - Martin Rieser, Pia Tikka:
The Third Woman. 340-343 - Yoonji Kim, Taeksoo Chun, Gunho Chae, Hojoon Ji, Woon Seung Yeo:
Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party. 344-347
Workshops
- Cyril Brom, Michal Bída:
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. 348-349 - David Oyarzun, Amalia Ortiz, Maria del Puy Carretero, Alex García-Alonso:
Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity. 350-351 - Florian Berger, Alexander Marbach, Jana Jevická:
Hands-on Interactive Storytelling Techniques. 352-353 - Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen:
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009. 354-355 - Ulrike Spierling, Ido Iurgel, Urs Richle, Nicolas Szilas:
Workshop on Authoring Methods and Conception in Interactive Storytelling. 356-357
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.