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IC3D 2016: Liège, Belgium
- International Conference on 3D Imaging, IC3D 2016, Liège, Belgium, December 13-14, 2016. IEEE 2016, ISBN 978-1-5090-5743-6
- René de la Barré, Roland Bartmann, Mathias Kuhlmey, Bernd Duckstein, Silvio Jurk, Sylvain Renault:
A new design and algorithm for lenticular lenses display. 1-7 - Gregoire Nieto, Frederic Devernay, James L. Crowley:
Variational image-based rendering with gradient constraints. 1-8 - Sylvain Renault, Thomas Ebner, Ingo Feldmann, Oliver Schreer:
Point cloud compression framework for the web. 1-8 - Yan Li, Gauthier Lafruit:
Convergent multi-view geometric error correction with pseudo-inverse projection homography. 1-8 - Alexander Bokov, Sergey Lavrushkin, Mikhail Erofeev, Dmitriy S. Vatolin, Alexey Fedorov:
Toward fully automatic channel-mismatch detection and discomfort prediction for S3D video. 1-7 - Jiamei Zhan, Yuzhen Niu, Yize Huang:
Learning from multi metrics for stereoscopic 3D image quality assessment. 1-8 - Philippe A. Cerfontaine, Anne-Sophie Mreyen, Hans-Balder Havenith:
Immersive visualization of geophysical data. 1-6 - Jonathan Sarton, Nicolas Courilleau, Yannick Rémion, Laurent Lucas:
Towards an interactive navigation in large virtual microscopy images on 3D displays. 1-5 - Lino Ferreira, Pedro Assunção, Luís Alberto da Silva Cruz:
3D key-frame extraction method based on visual saliency. 1-7 - Matteo Boschini, Matteo Poggi, Stefano Mattoccia:
Improving the reliability of 3D people tracking system by means of deep-learning. 1-8 - Sidrah Laldin, Laurie M. Wilcox, Robert S. Allison:
The effects of depth warping on perceived acceleration in stereoscopic animation. 1-8 - Matteo Poggi, Stefano Mattoccia:
Evaluation of variants of the SGM algorithm aimed at implementation on embedded or reconfigurable devices. 1-8 - Walid Hariri, Hedi Tabia, Nadir Farah, David Declercq, Abdallah Benouareth:
Hierarchical covariance description for 3D face matching and recognition under expression variation. 1-7 - Frederick Baker, Marcel Karnapke:
Beyond stereoscopic: Combining spatial acquisition technologies in real-time engines to produce immersive virtual reality expereinces for the dissemination of archaeological research. 1-5 - Arantxa Casanova, Alba Pujol-Miro, Javier Ruiz Hidalgo, Josep R. Casas:
Interactive registration method for 3D data fusion. 1-8 - Rongbing Zhou, Mingkai Huang, Shuyi Tan, Lijun Zhang, Du Chen, Jie Wu, Tao Yue, Xun Cao, Zhan Ma:
Modeling the impact of spatial resolutions on perceptual quality of immersive image/video. 1-6 - Mikhail Erofeev, Dmitriy S. Vatolin:
Multilayer semitransparent-edge processing for depth-image-based rendering. 1-7 - Severin Loock, David Grogna, Mathieu Jaspar, Jacques G. Verly, Anne-Sophie Nyssen:
Impact of image brightness reduction on perceived quality of 3D experience for 3D cinema spectators. 1-4 - Subbareddy Darukumalli, Péter A. Kara, Attila Barsi, Maria G. Martini, Tibor Balogh:
Subjective quality assessment of zooming levels and image reconstructions based on region of interest for light field displays. 1-6 - Daniele Bonatto, Ségolène Rogge, Arnaud Schenkel, Rudy Ercek, Gauthier Lafruit:
Explorations for real-time point cloud rendering of natural scenes in virtual reality. 1-7 - Arthur Crenn, Rizwan Ahmed Khan, Alexandre Meyer, Saïda Bouakaz:
Body expression recognition from animated 3D skeleton. 1-7 - Péter A. Kara, Maria G. Martini, Péter Tamás Kovács, Sándor Imre, Attila Barsi, Kristóf Lackner, Tibor Balogh:
Perceived quality of angular resolution for light field displays and the validy of subjective assessment. 1-7
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