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HCI 2024: Washington, DC, USA - Volume 67
- Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Matthias Rauterberg:
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part V. Lecture Notes in Computer Science 15378, Springer 2025, ISBN 978-3-031-76814-9
Design for Learning
- Sanaa M. Algaraibeh, Clinton Jeffery, Terence Soule:
On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach. 3-16 - Eman Almotairi, Amani Alzahrani, Danda B. Rawat:
Enhancing Engagement Prediction in Online Environment Using Temporal Features. 17-34 - Alessandro Aloisio, Antonella Cavallaro, Marco Romano:
Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students Through Advanced Technologies. 35-45 - Huiqian He, Salwa Hanim Abdul-Rashid, Raja Ariffin Bin Raja Ghazilla, Huijie He:
Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and Its Influencing Factors. 46-57 - Ajrina Hysaj, Sara Azeem Khan, Doaa Hamam, Georgina Farouqa:
Review of the Factors That Influence Learners Motivation in Using AI-Enabled Gamification for Collaborative Learning. 58-69 - Sameeran G. Kanade, Jun He, Sogand Hasanzadeh, Brandon Pitts, Behzad Esmaeili, Vincent G. Duffy:
Can Facial Expressions Predict Performance?: A Machine Learning Approach. 70-84 - Eunyoung Kim:
Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills. 85-93 - Shin'ichi Konomi, Lulu Gao, Doreen Mushi, Baofeng Ren:
DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities. 94-106 - Lin-mei Lin, Wen-Ko Chiou, Po-Chen Shen, Szu-Erh Hsu, Hao Chen, Chao Liu:
Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum. 107-119 - Peiyan Liu:
Optimizing Self-paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights. 120-136 - Semeli Tilemachou, Anna Nicolaou, Antigoni Parmaxi:
Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review. 137-155 - Ngoc Thuy Dung Vo:
LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI. 156-174 - Xiaoqian Wang, Fan Zou:
A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023). 175-194 - Linfeng Wu, Karen B. Chen, Matthew Peterson, César Delgado:
Sense of Presence and the Illusion of Self-scaling in Virtual Learning Environments. 195-210 - Xiao Zhen, Jiandong Liu:
Early Childhood Apps Design with Augmented Reality for Learning. 211-220
New Cultural and Tourism Experiences
- Johan Baldeón, Darwin Auccapuri, Emilio Díaz, Andrés Masuda, Rodolfo Gálvez:
Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle. 223-241 - Pan Chu, Cheng-Min Tsai:
Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI. 242-255 - Yuexi Dong:
Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology. 256-262 - Aikaterini Gerakianaki, Emmanouil Zidianakis, Vassiliki Neroutsou, Anastasia Ntagianta, Konstantina Manoli, Stavroula Ntoa, Ilia Adami, Margherita Antona, Constantine Stephanidis:
STAR: A See-Through Augmented Reality Exhibit Showcase for Transparent Displays. 263-279 - Wenrui Ji, Jing Li:
Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background. 280-290 - Yining Li, Wen Luo, Chen Wang:
Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A Case Study of Lime Sculpture Craft. 291-308 - Ziyun Lin, Zhongqing Yao, Zhiquan Zeng, Yun He:
Co-creation Cultural Tourism Game Design Based on Scene Theory. 309-322 - Chen Liu, Mingjie Liang, Junxi Feng:
The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden. 323-333 - Xiao Liu, Chen Wan'er Zhang, Huiru Wang, Xia Wang, Xiaohua Yang:
Design of Customer Intelligent Guidance APP in Exhibition Venues. 334-344 - Pavan K. Rachabathuni, Paolo Mazzanti, Filippo Principi, Andrea Ferracani, Marco Bertini:
Computer Vision and AI Tools for Enhancing User Experience in the Cultural Heritage Domain. 345-354 - Nusrat Jahan Shawon, Nizar Ahmed, Yasin Arafat, Mumtahina Arbi, Farzana Rahman, Mohammad Shidujaman:
RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement. 355-374 - Nelson Silva, Pedro J. S. Cardoso, João M. F. Rodrigues:
Sentiment Classification Model for Landscapes. 375-393 - Domen Vilar, Veljko Pejovic, Bojan Blazica:
GoraNiNora: Context-Dependent Information for Safe Mountain Visits. 394-404 - Junwen Xiao:
Comparative Research on Digital Design for Spring Festival and Christmas. 405-416
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