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HCI 2024: Washington, DC, USA - Volume 32
- Aaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares:
Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV. Lecture Notes in Computer Science 14715, Springer 2024, ISBN 978-3-031-61358-6
Designing Immersive Experiences across Contexts
- Layane Araújo, Marcelo Márcio Soares:
Exploring Student Attention in the Metaverse: A Systematic Literature Review from the Perspective of Design and Ergonomics. 3-20 - Janaina Ferreira Cavalcanti:
A Neuroeducational Approach in the Integration of Virtual Reality Technologies in the Development of Serious Games: Case Study in the Field of Occupational Safety and Risk Prevention. 21-31 - Mário Bruno Cruz, Francisco Rebelo, Jorge da Cruz Pinto, Emerson Gomes:
Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts? 32-42 - Bárbara Formiga, Francisco Rebelo, Jorge da Cruz Pinto, Emerson Gomes, Ana Vasconcelos:
Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality? 43-51 - Ze Huang, Yancong Zhu:
Kinesics Language Interaction in Virtual Reality. 52-67 - Shuo Liu:
Comparing the Therapeutic Effects of Using Traditional Methods and Virtual Reality Headset in the Treatment of Depression and Anxiety. 68-77 - Lin Liu, Shizhu Lu, Yuqing Guo, Qiuyu Huang, Xiaolie Yi, Jifa Zhang:
Analysis of the Impact on Immersive Experience: Narrative Effects in First and Third Person Perspectives. 78-97 - Yaojiong Yu, Mike Phillips:
IMARISS: Story Creation Tools - Inspiration Mobile Augmented Reality Interactive Story System. 98-117 - Antong Zhang:
Virtual Reality Image Creation in the Era of Artificial Intelligence. 118-126
Technology, Design, and Learner Engagement
- Ziyi Chen, WenXi Wang, ZiYang Li, JinYi Zhao, ZiYue Chen:
Research on Strategies of Virtual Reality Technology to Promote Astronomy Science Popularization Education in Primary Schools. 129-141 - Yan Hao, WenXi Wang, ZiYang Li, Meng Wang:
Analysis of Gamification Strategies for Children's Safety Popularization Education Based on AR Technology. 142-155 - Rong Li, Shunyuan Zhang, Leong Mow Gooi, Yan Wang:
The Impact of Innovative Education Driven by Design Thinking and Training Model of Innovative Talents on Student Engagement: The Moderating Role of Background of Blockchain Technology. 156-174 - Hong Liu, Shanshan Lu, Meng Wei Zhang:
A Study on the Application of Digital Products Designed to Improve Primary School Students' Literacy Skills. 175-184 - Kexin Sha, Yeon-Ji Yun, Zhenyu Cheryl Qian:
Bridging Cello Learning with Technological Innovations: An Exploration of Interaction Design Opportunities. 185-200 - Chuxia Shen, Fan Yang:
Unlocking Interactive Learning: Applying Bioecological Theory to Parent-Child Interaction in Educational Product Design. 201-218 - Xiaoying Tang, Silu Zheng, Yibing Chen, Zitao Liu:
Research on an Educational Toy for Preschool Children's Oral Care Based on Persuasive Design. 219-237 - Qiong Yang:
Optimizing the Student Evaluation System in Higher Education: A Comprehensive Approach from the Perspective of Student Experience. 238-246
User Experience in Tangible and Intangible Cultural Heritage
- Yali Chen, Mingyu Sun, Yao Wei:
Research on the Value Development and Spatial Experience of Rural Ecological Landscape in Lingnan. 249-266 - Ting Chen, Zhiwei Zhou, Zhen Liu:
Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China. 267-280 - Ren Long, Wenyi Han, Ao Jiang, Xin Zeng:
Visitor's Museum Experience Model in Mixed Reality Environment from the Perspective of 4E Cognition. 281-295 - Ren Long, Xin Zeng, Ao Jiang, Wenyi Han, Xingqiao Yang:
The Impact of Gamified AR Format on Engagement for Site Museum Tours. 296-309 - Paulo Noriega, Joaquim João Sousa, Francisco Rebelo, Elisângela Vilar:
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery. 310-327 - Shangqi Sun:
Research on the Application of Digital Technology in Museum-Based Aesthetic Education of Children. 328-339 - Wenfeng Xia, Genqiao Wang, Zhen Liu:
User Experience Research in China's Tourism Industry Based on Knowledge Map. 340-356
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