


default search action
HCI 2024: Washington, DC, USA - Volume 24
- Jessie Y. C. Chen, Gino Fragomeni:
Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II. Lecture Notes in Computer Science 14707, Springer 2024, ISBN 978-3-031-61043-1
Immersive Collaboration and Environment Design
- Priyanka Bharti
, Sanika Bhide, Chirag Savaliya:
Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions. 3-15 - HsinChiao Chan, Yinghsiu Huang:
Research on the Benefits of Biophilia Effects in Virtual Environments. 16-28 - Jamie W. Lee, Kwang Lee:
LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes. 29-40 - Meng Li
, Flora Gaetani
, Lorenzo Ceccon
, Federica Caruso
, Yu Zhang
, Armagan Albayrak
, Daan van Eijk
:
XR Smart Environments Design and Fruition: Personalizing Shared Spaces. 41-59 - Tabea Runzheimer
, Stefan Friesen, Sven Milde
, Johannes-Hubert Peiffer, Jan-Torsten Milde:
Exploring VR Wizardry: A Generic Control Tool for Wizard of Oz Experiments. 60-73 - Faezeh Salehi, Fatemeh Pariafsai, Manish K. Dixit:
The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions. 74-85 - Kristin E. Schaefer
, Ralph W. Brewer
, Joshua Wickwire
, Rosario Scalise
, Chad C. Kessens
:
Modeling and Simulation Technologies for Effective Multi-agent Research. 86-104 - Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao:
Optimizing XR User Experiences Through Network-Based Asset Bundles. 105-115 - Shihui Xu
, Like Wu
, Wenjie Liao
, Shigeru Fujimura
:
Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality. 116-127 - Yifan Yang
, Xu Sun
, Jie Gao, Ziqi Zhou, Sheng Zhang, Canjun Yang:
Identifying Influencing Factors of Immersion in Remote Collaboration. 128-144
Sensory, Tangible and Embodied Interaction in VAMR
- Joe Cecil, Vasavi Gannina, Sriram Kumar Tentu
:
Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processes. 147-158 - R. D. de Lange
:
A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation. 159-178 - Michiko Inoue, Shouta Hioki, Fuyuko Iwasaki, Shunsuke Yoneda, Masashi Nishiyama
:
Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product. 179-190 - Logan Kemper, Juan Lam, Matthew Levine, Aiden White Pifer, Seunghyun Jang, Markus Santoso, Angelos Barmpoutis
:
Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality. 191-200 - Jieqiong Li, Sarah Coler, Zahra Borhani, Francisco R. Ortega:
Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study. 201-215 - Shangge Li, Jing Zhang, Xingcheng Di, Chengqi Xue:
Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface. 216-229 - Domenick M. Mifsud
, Christopher D. Wickens, Richard Rodriguez
, Francisco R. Ortega
, Mike Maulbeck:
Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness. 230-240 - Bjarke Kristian Maigaard Kjær Pedersen
, Patricia Bianca Lyk
, Daniel Alexander Auerbach
:
Augmented Virtuality-A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2. 241-262 - Pedro Reisinho
, Cátia Silva
, Maria Ferreira
, Rui Raposo
, Mário Vairinhos
, Nelson Zagalo
:
An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender. 263-282 - Pontakorn Sonchan, Neeranut Ratchatanantakit, Nonnarit O.-Larnnithipong
, Malek Adjouadi
, Armando Barreto
:
Proof-of-Concept MARG-Based Glove for Intuitive 3D Human-Computer Interaction. 283-297 - Bo Sun, Benjamin Daniel Weidner:
An Effective Design on Locomotion and View Management for an Immersive Analytics Platform in Everyday Use. 298-312

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.