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HCI 2019: Orlando, FL, USA
- Xiaowen Fang:
HCI in Games - First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings. Lecture Notes in Computer Science 11595, Springer 2019, ISBN 978-3-030-22601-5
Game Design
- Carolina Enríquez
, Danilo Saravia:
A Design of Multifunctional Interfaces to Control Game Screens. 3-10 - Cenk Köknar:
Who Is at the Center?: Designing Playful Experiences by Using Player-Centered Approach. 11-21 - Amelia Lambeth, Maribeth Gandy Coleman, Laura M. Levy
:
Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations. 22-34 - Xiuping Li, Danqing Shi, Sheng Wang:
Benevolent Deception in Exergame Design. 35-46 - Boyi Liu, Matthew Bofenkamp:
Unfathomed Voyager: The Design of Real-Life Cooperation Game. 47-56 - Jaroslav Vancát, Daniel Ríha
:
Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games. 57-66 - Shuchang Xu, Yilin Zhu, Chunhui Yang, Danqing Shi:
"Naughty AlphaGo": Transforming the Game of Computer Go into an Emotional Tangible Playground. 67-82
Gaming Experience
- Amir Zaib Abbasi
, Ding Hooi Ting
, Helmut Hlavacs, Muhammad Shahzeb Fayyaz, Bradley Wilson:
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study. 85-104 - Christian Delgado
, Diego M. López
, Carolina Rico-Olarte
:
Affective Video Games: A Systematic Mapping Study. 105-113 - Masanari Himeno, Shun'ichi Tano:
Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs. 114-124 - Kosuke Komiya, Tatsuo Nakajima:
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. 125-140 - Xiaocen Liu
, Mengying Liao, Donghui Dou:
Video Game Playing Enhances Young Children's Inhibitory Control. 141-153 - Yueqian Liu:
Yuri Game: Romance and Characterization in Gameplay. 154-164 - Heide K. Lukosch
, Stephan G. Lukosch
, Simon Hoermann
, Robert W. Lindeman
:
Conceptualizing Fidelity for HCI in Applied Gaming. 165-179 - Vicente Martin Mastrocola:
The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case. 180-190 - Owen Schaffer, Xiaowen Fang:
Digital Game Enjoyment: A Literature Review. 191-214 - William Wang, Loutfouz Zaman:
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games. 215-233 - Shengjie Yao, Gyoung Kim:
The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity. 234-242
Serious Games
- Toyin Ajisafe
, Rahul Bethi, Scott A. King, Ajay K. Katangur:
Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual Disability. 245-264 - Badar H. Al-Lawati:
Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation Therapy. 265-277 - Osama A. Alsaadoun, Badar H. Al-Lawati:
Realizing User Privacy and Security Issues in Edutainment e-Solutions. 278-287 - Robert-Jan den Haan
, Jelle van Dijk
, Fedor Baart
, Mascha van der Voort
, Suzanne Hulscher
:
How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game. 288-306 - Danilo Barros dos Santos, Cristiano Maciel
, Vinícius Carvalho Pereira
, Eunice Pereira dos Santos Nunes:
Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums. 307-319 - Stephen Mallory:
To the Mun: Kerbal Space Program as Playful, Educational Experience. 320-332 - Eunice P. dos Santos Nunes, Gabriel A. Gutierrez, Dayany A. C. Santos, José Viterbo, Daniela Trevisan
, Cristiano Maciel
, Luciana Correia Lima de Faria Borges:
Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review. 333-350 - Carlos Vaz de Carvalho
, Ricardo Costa, Pedro Bessa, Leire Monterrubio, Jaione Santos:
Developing Entrepreneurship Skills with a Serious Game. 351-363 - Dian Zhu, Ting Han, Jingran He, Zishan Song, Chufan Jin:
Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games. 364-377
Gamification
- Abdullah Azhari:
Gamification Framework: The Contribution of User Centered Design, Social Media Applications, Gaming and Psychology Concepts and Frameworks. 381-390 - Klaudia Fisheku, Fan Zhao, Eugene Hoyt:
Small Business Owners Handle Website Design Effectively Using Gamification. 391-403 - Yuchen Gui, Fan Zhao, Eugene Hoyt:
Gamification in Mobile Application Development Education. 404-413 - Tao Shen, Yuchen Weng, Ting Han:
Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case Design. 414-426 - Tarja Susi, Niklas Torstensson
:
"Who's Texting?" - Playful Game Experiences for Learning to Cope with Online Risks. 427-441 - Nan Wang, Jiayin Li, Qingyuan Shi, Danqing Shi, Haipeng Mi
:
Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design. 442-452 - Fan Zhao, Dahai Guo:
Rewards in Gamification. 453-462
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