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Graphics Interface 2006: Quebec, Canada
- Carl Gutwin, Stephen Mann:
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada. Canadian Human-Computer Communications Society 2006, ISBN 1-56881-308-2
Finger and hand input
- Tomer Moscovich, John F. Hughes:
Multi-finger cursor techniques. 1-7 - Celine Latulipe, Ian E. Bell, Charles L. A. Clarke, Craig S. Kaplan:
symTone: two-handed manipulation of tone reproduction curves. 9-16 - Edward Lank, Jaime Ruiz, William B. Cowan:
Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation. 17-24 - Jun Liu, David Pinelle, Samer Sallam, Sriram Subramanian, Carl Gutwin:
TNT: improved rotation and translation on digital tables. 25-32
Animation
- Ari Shapiro, Yong Cao, Petros Faloutsos:
Style components. 33-39 - Peter Kipfer, Rüdiger Westermann:
Realistic and interactive simulation of rivers. 41-48 - Hai Mao, Yee-Hong Yang:
Particle-based immiscible fluid-fluid collision. 49-55 - Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó:
Spherical billboards and their application to rendering explosions. 57-63
Interaction and performance
- Andy Cockburn, Andrew Gin:
Faster cascading menu selections with enlarged activation areas. 65-71 - Chris Klochek, I. Scott MacKenzie:
Performance measures of game controllers in a three-dimensional environment. 73-79 - Andy Cockburn, Philip Brock:
Human on-line response to visual and motor target expansion. 81-87
Geometric modelling
- Martin Isenburg, Jack Snoeyink:
Early-split coding of triangle mesh connectivity. 89-97 - Ilya Eckstein, Mathieu Desbrun, C.-C. Jay Kuo:
Compression of time varying isosurfaces. 99-105 - Steve Zelinka, Michael Garland:
Surfacing by numbers. 107-113 - Martin Isenburg, Peter Lindstrom, Stefan Gumhold, Jonathan Richard Shewchuk:
Streaming compression of tetrahedral volume meshes. 115-121
Displays
- Lauren Shupp, Robert Ball, Beth Yost, John Booker, Chris North:
Evaluation of viewport size and curvature of large, high-resolution displays. 123-130 - David W. Sprague, Barry A. Po, Kellogg S. Booth:
The importance of accurate VR head registration on skilled motor performance. 131-137 - Tao Ni, Doug A. Bowman, Jian Chen:
Increased display size and resolution improve task performance in Information-Rich Virtual Environments. 139-146
Gesture and interaction
- Ken Hinckley, François Guimbretière, Maneesh Agrawala, Georg Apitz, Nicholas Chen:
Phrasing techniques for multi-stroke selection gestures. 147-154 - Robert C. Zeleznik, Timothy S. Miller:
Fluid inking: augmenting the medium of free-form inking with gestures. 155-162 - Adrian Reetz, Carl Gutwin, Tadeusz Stach, Miguel A. Nacenta, Sriram Subramanian:
Superflick: a natural and efficient technique for long-distance object placement on digital tables. 163-170 - Tim McInerney, Sara Broughton:
HingeSlicer: interactive exploration of volume images using extended 3D slice plane widgets. 171-178
Lighting
- R. Keith Morley, Solomon Boulos, Jared M. Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze:
Image synthesis using adjoint photons. 179-186 - László Szécsi, László Szirmay-Kalos, Mateu Sbert:
Light animation with precomputed light paths on the GPU. 187-194
GPU rendering
- Lionel Baboud, Xavier Décoret:
Rendering geometry with relief textures. 195-201 - Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart:
Fast GPU ray tracing of dynamic meshes using geometry images. 203-209 - Edgar Velázquez-Armendáriz, Eugene Lee, Kavita Bala, Bruce Walter:
Implementing the render cache and the edge-and-point image on graphics hardware. 211-217 - Daniel Weiskopf, Helwig Hauser:
Cycle shading for the assessment and visualization of shape in one and two codimensions. 219-226
Web and design
- Saul Greenberg, Michael Boyle:
Generating custom notification histories by tracking visual differences between web page visits. 227-234 - Melanie Kellar, Carolyn R. Watters, Michael A. Shepherd:
The impact of task on the usage of web browser navigation mechanisms. 235-242 - Colin Swindells, Karon E. MacLean, Kellogg S. Booth, Michael J. Meitner:
A case-study of affect measurement tools for physical user interface design. 243-250
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