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EVA 2012: London, UK
- Stuart Dunn, Jonathan P. Bowen, Kia Ng:
Electronic Visualisation and the Arts, EVA 2012, London, UK, 10-12 July 2012. Workshops in Computing, BCS 2012, ISBN 978-1-780171-59-3
Plenary Session: Culture in the new world
- Andrew Richardson:
An overview of the pixel ware project at the Oriental Museum, Durham. - Caryl Mann:
A study of the iPhone app at Kew: Improving visitor experience. - Murat Germen:
Subjectivity in contemporary visualization of reality: re-visiting Ottoman miniatures. - Ian Hughes:
Maker Culture FTW.
Plenary Session: Seeing data
- Leigh Garrett, Amy Robinson:
Spot the difference! Plagiarism identification in the visual arts. - Nick Bryan-Kinns, Jennifer G. Sheridan:
Visualising mutual engagement. - Slavko Milekic:
Using eye- and gaze-tracking to interact with a visual display. - Erica Seccombe:
Grow: visualising nature at nanoscale.
Parallel Session: The place and the digital
- Stefan Zedlacher:
QRchitecture. - Stefania Boiano, Jonathan P. Bowen, Giuliano Gaia:
Usability, design and content issues of mobile apps for cultural heritage promotion: the Malta Culture Guide experience. - Jeanie Sinclair, Philip Reeder:
The Intangible Archive. - Anthony Head:
Exploring the issues of digital outdoor architectural projections.
Parallel Session: Demonstrations
- Michael Peters, Mike Parsons:
The virtual metropolis.
Parallel Session: Digital art and research
- Leigh Garrett, Marie-Therese Gramstadt:
KAPTUR: exploring the nature of visual arts research data and its effective management. - Melanie Rozencwajg, Jhava Chikli:
Unlocking the archive document. - Kyle D. Johnson, J. C. Díaz, Robert Pickering:
Virtual tours for museum exhibits. - Kelly Hamilton:
Wittgenstein and Tufte on Thinking in 3D: 'Escaping Flatland'.
Plenary Session: Sound and life
- John V. H. Bonner, Devina Ramduny-Ellis, David Peebles:
Making audience experiences more meaningful and emotionally engaging through mixed visual and audio media. - Camille Baker, Fiona French, Evan S. Raskob, Nick Rothwell:
The Life Project. - Jack Armitage, Kyle Molleson, Michael Battcock, Chris Earnshaw, David Moore, Kia Ng:
Visualising sound: Localisation, feature analysis and visualisation. - William Dudley:
Theatre design and digitisation.
Plenary Session: Building the virtual
- Danny Birchall, Martha Henson:
The brain as game. - Aylish Wood:
Visualizing Maya. - Damian Schofield, Katharina Lorenz, Stephanie Davy-Jow, Matthew Anderson:
Roman Portraiture and biometric identification. - Stuart E. Dunn, Kirk A. Woolford:
Reconfiguring experimental archaeology using 3D reconstruction.
Workshop
- Michael B. Twidale:
Usability Lab.
Parallel Session: Visualisation, maps and structures
- Gary Priestnall, Jeremy Gardiner, Jake Durrant, James Goulding:
Projection Augmented Relief Models (PARM): tangible displays for geographic information. - Panagiotis Parthenios:
Visualizing the main monuments of Crete through an abstract interactive 3D model. - Tessa Morrison, Ning Gu, Nicholas Foulcher:
Applying augmented reality to preserving industrial heritage. - Sotiris Konstas:
Audiovisual installation: interactive imprinting of sound in water.
Parallel Session: Demonstrations
- Peter Hobson, Ivan Reid, Jayne Wilton:
Visualising Breath. - Simon Finn:
Synthetic animated realities.
Parallel Session: Digital art and networked culture
- Eric T. Meyer, Isis Amelie Hjorth:
Connecting performance artists with digital audiences: A case study of Scratch Online.
Parallel Session: Demonstrations
- Oluwaoyin Sogbesan:
Experiencing culture through the use of interactive digital board. - Sara Heitlinger, Nick Bryan-Kinns, Tony Stockman, Orla O'Flanagan, Tarot Couzyn:
The Talking Quilt - Augmenting domestic objects for communal meaning-making.
Plenary Session: Art and performance
- Roman Miletitch, Raphaël de Courville, Morgane Rébulard, Claire Danet, Patrick Doan, Dominique Boutet:
Eliciting writing-like behaviour in sign language through photographic representation of movement. - Hetty Blades:
Creative computing and the re-configuration of dance ontology. - Joanne L. Armitage, Phoebe Bakanas, Joel Balmer, Paul Halpin, Kyle Hudspeth, Kia Ng:
mConduct: a multi-sensor interface for the capture and analysis of conducting gesture. - Costas Karageorghis:
Tapping the power of music in sport and exercise.
Plenary Session: Communities and research
- Jonathan P. Bowen, Robin J. Wilson:
Visualising virtual communities: From Erdős to the arts. - Christina Kamposiori:
Digital infrastructure for art historical research: thinking about user needs. - Chris Alen Sula:
Quantifying Culture: The value of visualization inside (and outside) libraries, museums, and the academy.
Parallel Session: Imaging
- Leila Maani, Nina Reeves:
Encouraging the acquisition of drawing skills in game design: A case study. - Carl Smith:
Enhancing spatial cognition to improve pattern recognition within mixed reality environments. - Hsin Hsin Lin:
Paradigm Shift: an eco-friendly approach to create and display stereoscopic geometric designs. - Roman Miletitch, Raphaël de Courville, Morgane Rébulard, Claire Danet, Patrick Doan, Dominique Boutet:
Real-time 3D gesture visualisation for the study of Sign Language.
Parallel Session: Demonstrations
- Eunice Gonçalves Duarte:
Inside Out: blessed are the machines that allow us to see. - Olga Pombo, Catarina Nabais, Marco Pina, Silvia Di Marco:
Body-image: crossing science and art. - Christin Bolewski:
Viewers' engagement in nonlinear storytelling: 'Journeys in Travel'. - Christoph Klemmt:
Anisotropia: movements towards a lyrical design.
Plenary Session: Digital imaging
- Nola Semczyszyn:
What we see when we look at medical images. - Alejandro Giacometti, Alberto Campagnolo, Lindsay W. MacDonald, Simon Mahony, Melissa Terras, Stuart Robson, Tim Weyrich, Adam P. Gibson:
Cultural heritage destruction: Documenting parchment degradation via multispectral imaging. - Lindsay W. MacDonald, Ian Gibb, Stuart Robson, Constantina Vlachou-Mogire:
High Art: Visualising damage on a heritage ceiling.
Conference Exhibition
- Kingsley Ash, Nikos Stavropoulos:
Livecell. - Justine Flynn:
Imponderable Music: Using infrasonic frequencies as a stimulus for haptic perception within installation based work. - Jorge Luis Dieguez Salaza, Jose Carlos Flores:
The Building Project. - Jie Wu:
Boeing Man(1964): the Origin of Realistic Algorithmic Human Figures.
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