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15. Graphics Hardware 2000: Interlaken, Switzerland
- Stephen N. Spencer:
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Interlaken, Switzerland, August 21-22, 2000. The Eurographics Association 2000, ISBN 1-58113-257-3 - Bart Barenbrug, Frans J. Peters, Cornelius W. A. M. van Overveld:
Algorithms for Division Free Perspective Correct Rendering. 7-13 - Joel McCormack, Bob McNamara:
Tiled Polygon Traversal Using Half-Plane Edge Functions. 15-21 - John D. Owens, William J. Dally, Ujval J. Kapasi, Scott Rixner, Peter R. Mattson, Ben Mowery:
Polygon Rendering on a Stream Architecture. 23-32 - Clint Chua, Ulrich Neumann:
Hardware-Accelerated Free-Form Deformation. 33-39 - Stephan Bischoff, Leif Kobbelt, Hans-Peter Seidel:
Towards Hardware Implementation Of Loop Subdivision. 41-50 - Jan Kautz, Hans-Peter Seidel:
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs. 51-58 - Michael C. Doggett, Johannes Hirche:
Adaptive View Dependent Tessellation of Displacement Maps. 59-66 - Jin-Aeon Lee, Lee-Sup Kim:
Single-Pass Full-Screen Hardware Accelerated Antialiasing. 67-76 - Bob McNamara, Joel McCormack, Norman P. Jouppi:
Prefiltered Antialiased Lines Using Half-Plane Distance Functions. 77-86 - Ian Buck, Greg Humphreys, Pat Hanrahan:
Tracking Graphics State For Networked Rendering. 87-95 - Rudrajit Samanta, Thomas A. Funkhouser, Kai Li, Jaswinder Pal Singh:
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs. 97-108 - Christof Rezk-Salama, Klaus Engel, Michael Bauer, Günther Greiner, Thomas Ertl:
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. 109-118 - Frank Dachille, Arie E. Kaufman:
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering. 119-129 - Harvey Ray, Deborah Silver:
The RACE II Engine for Real-Time Volume Rendering. 129-137
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