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12. Graphics Hardware 1997: Los Angeles, CA, USA
- Arie E. Kaufman, Wolfgang Straßer, Steven Molnar, Bengt-Olaf Schneider:
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, CA, USA, August 3-4, 1997. The Eurographics Association 1997, ISBN 0-89791-961-0 - Andreas Schilling:
Towards Real-Time Photorealistic Rendering: Challenges and Solutions. 7-15 - Tzi-cker Chiueh, Wei-Jen Lin:
Characterization of Static 3D Graphics Workloads. 17-23 - Michael Cox, Narendra Bhandari:
Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC. 25-33 - William R. Mark, Gary Bishop:
Memory Access Patterns of Occlusion-Compatible 3D Image Warping. 35-43 - Mark J. Kilgard:
Realizing OpenGL: Two Implementations of One Architecture. 45-55 - John G. Eyles, Steven Molnar, John Poulton, Trey Greer, Anselmo Lastra, Nick England, Lee Westover:
PixelFlow: The Realization. 57-67 - Tzi-cker Chiueh:
Heresy: A Virtual Image-Space 3D Rasterization Architecture. 69-77 - Anthony C. Barkans:
High Quality Rendering Using the Talisman Architecture. 79-87 - Marc Olano, Trey Greer:
Triangle Scan Conversion using 2D Homogeneous Coordinates. 89-95 - Bruce Anderson, Rob MacAulay, Andy Stewart, Turner Whitted:
Accommodating Memory Latency In A Low-cost Rasterizer. 97-101 - Jon P. Ewins, Phil L. Watten, Martin White
, M. D. J. McNeill, Paul F. Lister:
Codesign Of Graphics Hardware Accelerators. 103-109 - Barthold Lichtenbelt:
Design Of A High Performance Volume Visualization System. 111-119 - Ingmar Bitter, Arie E. Kaufman:
A Ray-Slice-Sweep Volume Rendering Engine. 121-129 - Randy Osborne, Hanspeter Pfister, Hugh C. Lauer, Neil McKenzie, Sarah F. Gibson, Wally Hiatt, TakaHide Ohkarni:
EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering. 131-137 - Günter Knittel, Wolfgang Straßer:
VIZARD - Visualization Accelerator for Realtime Display. 139-146
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