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10. Graphics Hardware 1995
- Wolfgang Straßer:
EGGH95: Tenth Eurographics Workshop on Graphics Hardware 1995. The Eurographics Association 1995 - Steven Molnar:
The PixelFlow Texture and Image Subsystem. 3-13 - Hans-Josef Ackermann:
Single Chip Hardware Support for Rasterization and Texture Mapping. 15-24 - Mehmet Demirer, Richard L. Grimsdale:
Approximation Techniques for High Performance Texture Mapping. 25-32 - Günter Knittel, Andreas Schilling, Anders Kugler, Wolfgang Straßer:
Hardware for Superior Texture Performance. 33-40 - Anselmo Lastra:
Reducing Latency on PixelFlow. 43-49 - Jeroen Terwisscha van Scheltinga, Jaap Smit, Marco Bosma:
Design of an On-Chip Reflectance Map. 51-55 - Shaun McCann, Paul F. Lister:
An Architecture For Rapid Stereoscopic Image Generation. 57-62 - I. Ernst, D. Jackél, H. Rüsseler, O. Wittig:
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering. 63-70 - Günter Knittel:
A pel-based Volume Rendering Accelerator. 73-82 - Jan Lichtennann:
Design of a Fast Voxel Processor for Parallel Volume Visualization. 83-92 - Michael C. Doggett:
An array based design for Real-Time Volume Rendering. 93-101 - C. E. Prakash, Swami Manohar:
Hardware Architecture for Voxelization-based Volume Rendering of Unstructured Grids. 103-115 - Marco Bosma, Jaap Smit, Jeroen Terwisscha van Scheltinga:
Super Resolution Volume Rendering Hardware. 117-122 - Hanspeter Pfister, Arie E. Kaufman, Frank Wessels:
Towards a Scalable Architecture for Real-Time Volume Rendering. 123-130
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