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5. Advances in Computer Graphics Hardware 1990
- Richard L. Grimsdale, Arie E. Kaufman:
Rendering, Ray Tracing and Visualization Systems (Eurographics'90 Workshop). Springer 1991, ISBN 3-540-54291-4 - Hans-Josef Ackermann, Christoph Hornung:
The Triangle Shading Engine. 3-13 - Steven R. Evans, Richard L. Grimsdale, Paul F. Lister, Andrew D. Nimmo:
The AIDA Display Processor System Architecture. 15-28 - Ute Claussen:
Real Time Phong Shading. 29-37 - Josef Pöpsel, Eckard Tikwinski:
A Multipurpose Hardware Shader. 39-51 - Andreas Schilling:
Some Practical Aspects of Rendering. 53-66 - M.-P. Hebert, M. D. J. McNeill, Bina C. Shah, Richard L. Grimsdale, Paul F. Lister:
MARTI-A Multiprocessor Architecture for Ray Tracing Images. 69-83 - Abdelghani Atamenia, Michel Mériaux, Eric Leprêtre, Samuel Degrande, Bruno Vidal:
A Cellular Architecture for Ray Tracing. 85-91 - Didier Badouel, Thierry Priol:
An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures. 93-106 - Reuven Bakalash, Arie E. Kaufman, Zhong Xu:
Building a Full Scale VLSI-Based Volume Visualization System. 109-115 - Jaroslaw R. Rossignac, Jeffrey Wu:
Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer. 117-138 - Christophe Chaillou, Michel Mériaux, Sylvain Karpf:
I.M.O.G.E.N.E.-A Solution to the Real Time Animation Problem. 139-151 - Li-Sheng Shen, Ed F. Deprettere, Patrick M. Dewilde:
A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture. 153-170
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