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1. Advances in Computer Graphics Hardware 1986
- Wolfgang Straßer:
Advances in Computer Graphics Hardware I (Eurographics'86 Workshop). Springer 1987, ISBN 3-540-18222-5
Part 1: Workstation Architectures
- Paul J. W. ten Hagen, Alfons A. M. Kuijk, C. G. Trienekens:
Display Architecture for VLSI-based Graphics Workstations. 3-16 - Arie E. Kaufman:
Towards a 3-D Graphics Workstation. 17-26 - Detlef Kröker:
Looking at Workstation Architectures from the Viewpoint of Interaction. 27-37
Part 2: Traffic Simulators
- Hans Joseph:
A Survey of Simulator Requirements. 41-44 - Reinhard Möller:
A Visual System for a Traffic Simulator. 45-58 - Richard L. Grimsdale, Paul F. Lister:
Developments in High Performance CGI Systems. 59-70
Part 3: Hardware Support for Geometric Modelling
- Frederik W. Jansen:
CSG Hidden Surface Algorithms for VLSI Hardware Systems. 75-82 - Jorma Skyttä, Tapio Takala:
Utilization of VLSI for Creating an Active Data Base of 3-D Geometric Models. 83-93 - A. L. Thomas:
Display Hardware for Boolean Expression Models. 94-121
Part 4: Ray-Tracing
- Ron W. Pulleyblank, John A. Kapenga:
VLSI Chip for Ray Tracing Bicubic Patches. 125-140 - Pascal Leray:
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips. 141-145
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