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2nd DESIRE 2011: Eindhoven, The Netherlands
- Jean-Bernard Martens, Panos Markopoulos:
Procedings of the Second Conference on Creativity and Innovation in Design, DESIRE '11, Eindhoven, The Netherlands, October 19-21, 2011. ACM 2011, ISBN 978-1-4503-0754-3
Externalizations and sketches
- John Stanislav Sadar, Gyungju Chyon:
3D scanning and printing as a new medium for creativity in product design. 15-20 - Shahriman Zainal Abidin, Anders Warell, André Liem:
The significance of form elements: a study of representational content of design sketches. 21-30 - Alan J. Dix, Layda Gongora:
Externalisation and design. 31-42 - Josje Wijnen, Elise van den Hoven:
Connected sketchbook: linking digital files to physical pages. 43-46 - Stanislaw Zabramski, Sarathkumar Neelakannan:
Paper equals screen: a comparison of a pen-based figural creativity test in computerized and paper form. 47-50
Design exploration
- Pei-Jung Cheng, Ellen Yi-Luen Do:
What you see is what you design: exploring the influence of inspiration images in designers' ideation. 53-60 - Dimitri Masson, Alexandre Demeure, Gaëlle Calvary:
Examples galleries generated by interactive genetic algorithms. 61-71 - Gareth Paterson:
Capturing and analysing shape creation in design. 73-79 - Emilia I. Barakova, Ruud Mestrom, Willem Willemsen:
The application of learning algorithms in the development of natural interaction. 81-84 - Christian Lambeck, Jan Wojdziak, Rainer Groh:
Facet lens: local exploration and discovery in globally faceted data sets. 85-88
Design tools and methods
- Berke Atasoy, Jean-Bernard Martens:
Crafting user experiences by incorporating dramaturgical techniques of storytelling. 91-102 - Jung-Joo Lee, Kirsikka Vaajakallio, Tuuli Mattelmäki:
Tracing situated effects of innovative design methods: inexperienced designers' practices. 103-113 - Derya Özçelik, Javier Quevedo-Fernández, Jos P. Thalen, Jacques M. B. Terken:
On the development of electronic design tools and associated guidelines for supporting the early stages of the design process. 115-126 - Katja Grufberg, Lars Erik Holmquist:
Magical Bits: designing through experiencing the future end product. 127-130 - Tore Bleuzé, Jan Detand, Patrick Debaets:
Reframing connections: an approach to stimulate creativity. 131-134
Understanding and supporting creativity
- Katja Thoring, Roland M. Müller:
Understanding the creative mechanisms of design thinking: an evolutionary approach. 137-147 - Hedda Haugen Askland, Anthony Williams, Michael J. Ostwald:
Teaching creative design: a challenging field. 149-156 - Erin L. Beatty, Linden J. Ball:
Investigating exceptional poets to inform an understanding of the relationship between poetry and design. 157-165 - J. F. M. d'Achard van Enschut:
Dissecting the creative leap: the inside of creation. 167-170 - Marc Steen:
Cooperation, curiosity and creativity as virtues in participatory design. 171-174
Roles in design
- Marcus Nirbrant, Ebba Thora Hvannberg, Siniia Lindquist:
A theory of skills of software, interaction and graphics designers: contrasting aspects emerging from empirical studies. 177-188 - Dominika Potuzakova, Nick Sturkenboom, Dirk Snelders:
Endless innovation: the role of industrial design in maintaining the relationship between business & society. 189-192 - Maiken Hillerup Fogtmann, Sofie Kinch:
The design researcher in quandary: the conflicting roles of being both a designer and a design researcher. 193-196
Tangible interaction I
- Robb Mitchell, Alex Gillespie, Brian O'Neill:
Cyranic contraptions: using personality surrogates to explore ontologically and socially dynamic contexts. 199-210 - Sumit Pandey, Swati Srivastava:
Tiblo: a tangible learning aid for children with dyslexia. 211-220 - Trine Heinemann, Stella Boess, Jeanette Landgrebe, Robb Mitchell, Maurice Nevile:
Making sense of "things": developing new practices and methods for using tangible materials in collaborative processes. 221-225 - Júlia Nacsa, Emilia I. Barakova, Joep W. Frens:
Sharing meaning and physical activity through a tangible interactive lighting object. 227-232
Collaborative design
- Susana B. La Luz-Houchin:
Interest-based converge process: facilitating negotiation in collaborative design. 233-244 - Claudia Iacob, Ernesto Damiani:
On the use of design patterns in collaborative design processes. 245-254 - Li Zhu:
Cultivating collaborative design: design for evolution. 255-266 - Pelin Arslan, Liselott Brunnberg, Federico Casalegno, Zoe Schladow:
Locast H2flow: creative learning tool for participatory urbanism. 267-270
Design case studies
- Abigail Durrant, Michael Golembewski, David S. Kirk, Steve Benford, Duncan Rowland, Derek McAuley:
Exploring a digital economy design space in theme parks. 273-284 - Jill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter:
Negotiating uncertainty: process, artifact, and discourse in a case study of technologies to address SIDS. 285-296 - Carinna Parraman, Sophie Adams-Foster:
Traditional approaches using new technologies: case studies of printed wallpaper using UV inkjet printing. 297-306
Approaches to design
- Lassi A. Liikkanen, Miko Laakso, Tua Björklund:
Foundations for studying creative design practices. 309-315 - Chris Snider, Elies Dekoninck, Steve J. Culley:
Studying the appearance and effect of creativity within the the latter stages of the product development process. 317-328 - Kathy Pui Ying Lo:
Relational messages in product design. 329-332
Tangible interaction II
- Dirk van Erve, Gerrit-Willem Vos, Elise van den Hoven, David M. Frohlich:
Cueing the past: designing embodied interaction for everyday remembering. 335-345 - Sumit Pandey, Swati Srivastava:
Keynect: tangible social network. 347-350 - Mendel Broekhuijsen, Frank Delbressine, Loe M. G. Feijs:
Quality and rules for mechanical aspects of tangible interaction design. 351-354
Workshops and tutorials
- Gabriela Carneiro, Zhu Li:
i|o cards: a tool to support collaborative design of interactive objects. 357-358 - Clare J. Hooper:
Analysis, redesign and evaluation with teasing apart, piecing together. 359-360 - Hendrik N. J. Schifferstein:
Multi sensory design. 361-362 - David Cranor, Philippa Mothersill:
Prototype hacking: succinct physical communication for design and business. 363-364 - Stefan Wiltschnig, Balder Onarheim, Bo T. Christensen, Peter Dalsgaard, Henrik Korsgaard, Linden J. Ball, Joel Chan, Aaron Houssian, Anne-Marie Hébert:
Integrating laboratory paradigms and ethnographic field studies for advancing analyses of creative processes. 365-366
Doctoral consortium
- Nela Brown, Tony Stockman:
Supporting communication between parents and primary school children with the use of technology. 423-424 - Jill Fantauzzacoffin:
Research summary: multiple-case study of artists' and engineers' technology development practices. 425-426 - Layda Gongora:
Exploring the body and mind connection via improvisation in the design process. 427-428 - Yi Ji:
Design language for creating a meaningful interaction design. 429-430 - Mayur Karnik:
Social aspects of music and interactive technologies in facilitating face-to-face interactions in third places. 431-432 - Eric Luchian:
Develop and evaluate visual analogies to support insight and creative problem solving. 433-434 - Tara Mullaney:
Emotional wellbeing and radiotherapy: a methodological approach to improving the patient experience. 435-436
Roles in design
- Jos P. van Leeuwen, Mayur Karnik, Ken Keane:
Discovering Madeira: a case study of cultural probes. 439-447
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