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CHIuXiD 2023: Bali, Indonesia
- 9th International HCI and UX Conference in Indonesia, CHIuXiD 2023, Bali, Indonesia, November 18, 2023. IEEE 2023, ISBN 979-8-3503-0408-4
- Gamantyo Hendrantoro:
Welcoming Remarks IEEE Indonesia Section. 1-3 - Yohannes Kurniawan, Rico Ananda Mikola Putra, Johan, Ferdianto, Ganesh Bhutkar:
Effects Social Media Analytics at Thousand Island (A Case Study Approach). 1-6 - Adelia Fatimahtu Azzahra, Anisah Nurfadhilah Ahmad, Nabila Vebyka Zhafira, Mirza Ramadhani:
User Experience Analysis of the FutureMe Website using the User Experience Questionnaire (UEQ). 7-11 - Daffane Aurelia Maharani, Mirza Ramadhani, Mutiara Puspitasari Wulandari, Rania:
User Experience Evaluation of The D'Fastint Application using The User Experience Questionnaire. 12-16 - Steven, Victor C. Malik, Jeklin Harefa, Alexander Agung Santoso Gunawan, Andry Chowanda:
Building Serious Game Design to Prepare University Students for The World of Work. 17-22 - Hanggar Ganara Mawandha, Reza Rahutomo, Teddy Suparyanto, Bens Pardamean:
Mobile Application Implementation as Agriculture 4.0 Strategy for Sugarcane Yield Prediction. 23-27 - Yohannes Kurniawan, Rico Ananda Mikola Putra, Johan, Ferdianto, Ganesh Bhutkar:
Effects Social Media Analytics at Thousand Island (A Case Study Approach). 23-28 - Agata Filiana, Maria Nila Anggia Rini, Andhika Galuh Prabawati:
Mood Tracking Apps from the Perspectives of Indonesian Students: A Qualitative Analysis. 29-34 - Monica Keisha Cu, Vito Leon Gamboa, Justin John Abraham Sy, Shienie Mae Tan, Ethel Ong:
Humans + AI: Exploring the Collaboration Between AI and Human Labor in the Workplace. 35-40 - Wen Hui Chou, Bo Zhi Chen:
Digital Interactive Game Interfaces for Elderly: Digital Drumming Games as Case Study. 41-46 - Olmo A. Moreno-Franco, Christian Di Natali, Luigi Monica, Francesco Draicchio, Darwin G. Caldwell, Jesús Ortiz:
Assessment of the Monitor System Interface: A Setup System Tool for Industrial Exoskeletons. 47-52 - Milkhatussyafa'ah Taufiq, Danang Wahyu Wicaksono:
Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review. 53-58 - Ethel Ong, Franco Gabriel Pena, Mitzen Mae Sotelo, Inigo Joaquin Cabredo, Jenina Althea Pascual:
Chatbots as Peer Counselors in Helping Students Manage Stress: Socio-Technical Requirements. 59-64 - Akari Mase, Takayoshi Kitamura:
Examination of Your Skin Hydration System by Observing Your Self-Virtual Avatar's Skin Hydration. 65-70 - Eni Joshua, Motahareh Zarefard, Nicola Marsden:
Investigating Skill Requirements and Gender Bias in Job Openings for Human Computer Interaction Professionals Across the USA, Australia, Germany, India, and South Africa. 71-76 - Fabrício L. Soares, Thiago A. Falcão, Tafarel B. F. Souza, Jordan S. Queiroz, Phillip M. Furtado, José L. R. Neto, Barbara A. T. Silva, Erick Costa Bezerra:
A React Style Guide Library for MUI Web Apps. 77-82 - Nithiyaa Muniandy, Amirrudin Kamsin, Mas Idayu Md Sabri:
Enhancing Children's Health Awareness through Narrative Game-Based Learning using Digital Technology: A Framework and Methodology. 83-88 - Emma Nuraihan Mior Ibrahim, Amiruddin Kusaini, Juhaida Ismail, Anis Hasliza Abu Hashim, Mudiana Mokhsin Misron:
Exploratory Study on User Experience (UX) of Public E-Procurement System in Malaysia: A Qualitative Approach. 89-94
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