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CHIuXiD 2022: Bali, Indonesia
- 8th International HCI and UX Conference in Indonesia, CHIuXiD 2022, Bali, Indonesia, November 19, 2022. IEEE 2022, ISBN 978-1-6654-7664-5
- Reza Rahutomo, Anzaludin Samsinga Perbangsa, Faisal Asadi, Rudi Nirwantono, Bens Pardamean:
A Design of Childhood Stunting Assessment Feature with Agile UX Approach. 1-6 - Hans Nathanael, Raniah Zahrah Hibatullah, Richardo Wijaya, Said Achmad, Rhio Sutoyo:
New Narrative of Role Human-Computer Interaction in System Development. 7-12 - Yohannes Kurniawan, Fadila An Nisa Septiani, Erwin Halim, Ganesh Bhutkar:
An Idea of Japanese Language Learning for Indonesians via Mobile Application Development. 13-18 - Vivien Johnston, Michaela M. Black, Jonathan G. Wallace, Raymond R. Bond, Maurice D. Mulvenna:
Can Sentiment Mining of Novice and Expert User Survey Feedback Enhance the Digital User Experience? 19-24 - Sasmoko, Yasinta Indrianti, Sonya Rapinta Manalu:
Implementation of Agile Scrum Methodology in P4AI Application Development. 25-29 - Siti Elda Hiererra, Meyliana, Arief Ramadhan, Fredy Purnomo:
Prototype UX Design: Mobile Augmented Reality Application based on Gamification for Cultural Heritage Tourism. 30-35 - Yakob Utama Chandra, Muhammad Thaha Rizieq Hentihu, Muhammad Wildan:
User Usability Evaluation of E-Tourism Website in Indonesia. 36-41 - Takuya Kawashima, Keita Watanabe:
"Ah-aloud": Method for Evaluating Cognitive Processes Occurring During Tasks from Vocal Information. 42-46 - Wahyu Andhyka Kusuma, Azrul Hazri Jantan, Rusli Bin Abdullah, Novia Indriaty Admodisastro, Noris Binti Mohd Norowi:
Integrating Good UX Development Practices in Solo Agile. 47-52 - Subandi Subandi, Aulia Akhrian Syahidi, Siti Zakiah, Kiyoshi Kiyokawa, Ahmad Riyadi, M. Helmy Noor:
Sasirangan Cloth Recognition and Shopping Experience Simulation Based on Virtual Reality Game with Non-Player Character Integration. 53-58 - Mustafa Karkour, David Liang, Amir AlAghbar, Rassim Melaab, Iyad Abu Doush:
Mobile Application for Augmented Shopping: Virtual Shoe Try-on and Virtual Equipment Placement. 59-64 - Fairuz Iqbal Maulana, Ida Ananta Wijaya, Andi Pramono, Althea Adeltrudis Harjo, Lenny Suwondo, Veronica Livianty:
User Experience Evaluation of Kindteractive Application to Improve User Experience of Kindergarten Interior Introduction. 65-70 - Naincie Pindeh, Azrina Kamaruddin, Noris Mohd. Norowi, Rahmita Wirza O. K. Rahmat:
Exploring Design Guidelines of Mobile Exergame for Older Adults. 71-76 - Leonard Zonaphan, Karin Northus, Jonathan Wijaya, Said Achmad, Rhio Sutoyo:
Metaverse as A Future of Education: A Systematic Review. 77-81 - Norizan Anwar, Erwin Rahmandita, Yohannes Kurniawan:
User Experience (UX): A Comparative Study Between Public and Private Institution Library Website In Indonesia and Malaysia. 82-87 - Yingbo Luo, Hanling Zhang:
A Study of Smart Home User Personas Based on Context Theory. 88-93 - Dinda Fathiyyah, Muhammad Difa Sulthon Diani, Zuyina Ayuning Saputri, Sunardi:
Usability Evaluation on Life Insurance Application Using System Usability Scale and ISO 9241-11. 94-99
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