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1st IDP@AIIDE 2011: Stanford, California, USA
- Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011. AAAI Technical Report WS-11-19, AAAI 2011
- Joris Dormans:
Simulating Mechanics to Study Emergence in Games. - David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Knowledge Guided Development of Videogames. - Mark J. Nelson:
Game Metrics Without Players: Strategies for Understanding Game Artifacts. - Adam M. Smith, Michael Mateas:
Computational Caricatures: Probing the Game Design Process with AI. - Chek Tien Tan, Andrew Johnston:
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process.
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