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2. AGS 2010: Toronto, Canada
- Frank Dignum:
Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada]. Lecture Notes in Computer Science 6525, Springer 2011, ISBN 978-3-642-18180-1
Architectures
- Koen V. Hindriks, Birna van Riemsdijk, Tristan M. Behrens, Rien Korstanje, Nick Kraayenbrink, Wouter Pasman, Lennard de Rijk:
UnrealGoal Bots - Conceptual Design of a Reusable Interface. 1-18 - Jakub Gemrot, Cyril Brom, Tomás Plch:
A Periphery of Pogamut: From Bots to Agents and Back Again. 19-37 - Joost van Oijen, Willem A. van Doesburg, Frank Dignum:
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System. 38-52 - Bikramjit Banerjee, Landon Kraemer:
Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems. 53-66 - James Niehaus, Peter Weyhrauch:
Towards an Architecture for Collaborative Human/AI Control of Interactive Characters. 67-75
Training and Story Lines
- Rossana Damiano, Vincenzo Lombardo:
An Architecture for Directing Value-Driven Artificial Characters. 76-90 - Michael J. O'Grady, Mauro Dragone, Richard Tynan, Gregory M. P. O'Hare, Jie Wan, Conor Muldoon:
Implicitly and Intelligently Influencing the Interactive Experience. 91-98 - Boyang Li, Mark O. Riedl:
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach. 99-116 - Joost Westra, Frank Dignum, Virginia Dignum:
Guiding User Adaptation in Serious Games. 117-131 - Michal Cáp, Annerieke Heuvelink, Karel van den Bosch, Willem A. van Doesburg:
Using Agent Technology to Build a Real-World Training Application. 132-147
Social Behavior and Organization
- Jeff Orkin, Deb K. Roy:
Semi-Automated Dialogue Act Classification for Situated Social Agents in Games. 148-162 - Richard Evans:
Using Exclusion Logic to Model Social Practices. 163-178 - Sergio Álvarez-Napagao, Fernando Koch, Ignasi Gómez-Sebastià, Javier Vázquez-Salceda:
Making Games ALIVE: An Organisational Approach. 179-191 - Gustavo Aranda Bada, Tomas Trescak, Marc Esteva, Carlos Carrascosa:
Building Quests for Online Games with Virtual Institutions. 192-206
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