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KEG@AAAI 2019: Honolulu, Hawaii, USA
- Matthew Guzdial, Joseph C. Osborn, Sam Snodgrass:
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019. CEUR Workshop Proceedings 2313, CEUR-WS.org 2019 - Zuozhi Yang, Santiago Ontañón:
Extracting Policies from Replays to Improve MCTS in Real Time Strategy Games. 2-8 - Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib:
Extracting CCGs for Plan Recognition in RTS Games. 9-16 - Jacob Rafati, David C. Noelle:
Unsupervised Methods For Subgoal Discovery During Intrinsic Motivation in Model-Free Hierarchical Reinforcement Learning. 17-25 - Zeping Zhan, Batu Aytemiz, Adam M. Smith:
Taking the Scenic Route: Automatic Exploration for Videogames. 26-34 - Joseph Alexander Brown, Hamna Aslam, Munir Makhmutov, Giancarlo Succi:
Intuitive Rules Design Evaluation Methods and Case Study. 35-42 - Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius:
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask. 43-50 - Zhiyu Lin, Mark O. Riedl, Kyle Xiao:
GenerationMania: Learning to Semantically Choreograph. 51-57 - Nathan R. Sturtevant:
Exploring EPCG in The Witness. 58-63 - Henry Bendekgey:
Clustering Player Strategies from Variable-Length Game Logs in Dominion. 64-69 - Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. 70-75 - Alexander Braylan, Risto Miikkulainen:
Discretization of Game Space by Environment Attributes. 76-80
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