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Digital Representations of the Real World, 2015
- Marcus Andreas Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt:
Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality. CRC Press / Taylor & Francis 2015, ISBN 978-1-482-24381-9 - Jan Kautz, Hendrik P. A. Lensch, Céline Loscos, Philippe Bekaert:
Camera Sensor Pipeline. 3-22 - Laurent Lucas, Céline Loscos, Philippe Bekaert, Adrian Hilton:
Stereo and Multi-View Video. 23-37 - Peter Eisert, Philippe Bekaert:
Omni-Directional Video. 39-50 - Andreas Kolb, Fabrizio Pece:
Range Imaging. 51-64 - Bastian Goldlücke, Oliver Klehm, Sven Wanner, Elmar Eisemann:
Plenoptic Cameras. 65-77 - Martin Fuchs, Hendrik P. A. Lensch:
Illumination and Light Transport. 79-89 - Jan-Michael Frahm, Enrique Dunn:
Camera Registration From Images and Video. 93-110 - Martin Eisemann, Jan-Michael Frahm, Yannick Rémion, Muhannad Ismaël:
Reconstruction of Dense Correspondences. 111-131 - Andreas Kolb, Jiejie Zhu, Ruigang Yang:
Sensor Fusion. 133-150 - Tamy Boubekeur:
Mesh Reconstruction From a Point Cloud. 151-160 - Yebin Liu, Juergen Gall, Céline Loscos, Qionghai Dai:
Reconstruction of Human Motion. 161-177 - Edmond Boyer, Adrian Hilton, Céline Loscos:
Dynamic Geometry Reconstruction. 179-192 - Kiran Varanasi, Edilson de Aguiar:
Rigging Captured Meshes. 195-209 - Stefanie Wuhrer, Leonid German, Bodo Rosenhahn:
Statistical Human Body Modeling. 211-223 - Anna Hilsmann, Michael Stengel, Lorenz Rogge:
Cloth Modeling. 225-238 - Dan Casas, Peng Huang, Adrian Hilton:
Video-Based Character Animation. 239-252 - Christian Lipski, Anna Hilsmann, Carsten Dachsbacher, Martin Eisemann:
Image- and Video-Based Rendering. 255-274 - Kai Ruhl:
Stereo 3D and Viewing Experience. 275-289 - Holly E. Rushmeier:
Visual Quality Assessment. 291-302 - Darren Cosker, Peter Eisert, Volker Helzle:
Facial Capture and Animation in Visual Effects. 305-315 - Graham Thomas, Philippe Bekaert, Robert Dawes:
Television and Live Broadcasting. 317-332 - Max Limper, Johannes Behr, Dieter W. Fellner:
Web-Based Delivery of 3D Mesh Data. 333-345 - Volker Helzle, Oliver Grau, Thomas Knop:
Virtual Production. 347-357
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