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Collision-Based Computing, 2002
- Andrew Adamatzky:
Collision-Based Computing. Springer 2002, ISBN 978-1-85233-540-3 - Tommaso Toffoli:
Symbol Super Colliders. 1-23 - Edward Fredkin, Tommaso Toffoli:
Design Principles for Achieving High-Performance Submicron Digital Technologies. 27-46 - Edward Fredkin, Tommaso Toffoli:
Conservative Logic. 47-81 - Norman Margolus:
Physics-Like Models of Computation. 83-104 - Norman Margolus:
Universal Cellular Automata Based on the Collisions of Soft Spheres. 107-134 - Jérôme Durand-Lose:
Computing Inside the Billiard Ball Model. 135-160 - Kenichi Morita, Yasuyuki Tojima, Katsunobu Imai, Tsuyoshi Ogiro:
Universal Computing in Reversible and Number-Conserving Two-Dimensional Cellular Spaces. 161-199 - Michael D. Westmoreland, Joan Krone:
Derivation Schemes in Twin Open Set Logic. 201-230 - Marianne Delorme, Jacques Mazoyer:
Signals on Cellular Automata. 231-275 - Mariusz H. Jakubowski, Kenneth Steiglitz, Richard K. Squier:
Computing with Solitons: A Review and Prospectus. 277-297 - Pawel Siwak:
Iterons of Automata. 299-353 - Steve Blair, Kelvin Wagner:
Gated Logic with Optical Solitons. 355-380 - Andrew Wuensche:
Finding Gliders in Cellular Automata. 381-410 - Andrew Adamatzky:
New Media for Collision-Based Computing. 411-442 - Leonid A. Bunimovich, Milena A. Khlabystova:
Lorentz Lattice Gases and Many-Dimensional Turing Machines. 443-467 - Enrico Petraglio, Gianluca Tempesti, Jean-Marc Henry:
Arithmetic Operations with Self-Replicating Loops. 469-490 - Jean-Philippe Rennard:
Implementation of Logical Functions in the Game of Life. 491-512 - Paul Rendell:
Turing Universality of the Game of Life. 513-539
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